The 10%
Posts: 50
Thanks for being part of the 10% player base in 4v4 game searches.
As there a so few allied players we always find ourselves up against much higher ranked opponents and its generally terrible lately.
I don't know how but perhaps the balance team can spare a thought and throw us casual allied players a bone next patch.
Yours truly (with a bag of pool salt)
Clerv
Posts: 3032 | Subs: 3
Team up as allies with your friends ("arranged team"), or switch to 2v2 random
Posts: 1605 | Subs: 1
Also, I think it is wrong to use terms "allied/axis player" because IMO most of us play both side time to time.
Tip: Stop playing 3v3/4v4 random.
Team up as allies with your friends ("arranged team"), or switch to 2v2 random
Problem: want to do X but can't succeed.
Solution: don't do X.
Yeah. Great advice.
Posts: 3602 | Subs: 1
Just a quick shoutout to the casual allied gamers in 4v4.
Thanks for being part of the 10% player base in 4v4 game searches.
As there a so few allied players we always find ourselves up against much higher ranked opponents and its generally terrible lately.
I don't know how but perhaps the balance team can spare a thought and throw us casual allied players a bone next patch.
Yours truly (with a bag of pool salt)
Clerv
To face Elefant/scoped + reco supported by Jagt + Dive bomb and Lefh in every single game you can't end before 15 minutes.
It is not even a question of rank, just mathematic... teamgame is onesided.
Posts: 3032 | Subs: 3
Problem: want to do X but can't succeed.
Solution: don't do X.
Yeah. Great advice.
Well it is the only solution if you wanna have fun Not to mention that your post didn't contain any solution at all, so why do you even write on this thread?
If you or OP wanna waste their time with 3v3/4v4 randumbs or if you even have fun with it, sure, go ahead. You have my blessings
Posts: 3602 | Subs: 1
Posts: 808
As there a so few allied players we always find ourselves up against much higher ranked opponents and its generally terrible lately.
because ther are more axis players, the likelihood of running into noob axis is more higher, its certainly something i noticed when i play allies
Posts: 606
I mainly play 4v4 for the lulz and to test out non-conventional commanders without risking my 1v1 rank.
Posts: 8154 | Subs: 2
because ther are more axis players...
I wonder why? When allies have 3 factions and they used to be more people playing as allies some months ago, going from 2v2 and up to 3v3 and 4v4 which some years before would be unthinkable...
Where did all those players go ?
Posts: 3053
Clerv, where did you got that 10% number?
Also, I think it is wrong to use terms "allied/axis player" because IMO most of us play both side time to time.
While I don't know if 10% is quite true, lately (since last patch) it's been about 75% axis to 25% allies on average, and with fluctuation in both directions sometimes ofc, when searching all modes. I sometimes see it jump to 50-50, and one time (when I wanted to play ost ofc) it flipped and was 80-20 allies to axis. But again, most of the time, from my observations, it's about 75-25 axis to allies for all modes.
I think you make a good point, but we also have to all acknowledge that the majority of us (if not all of us) end up favoring/maining one side or the other more, even if one does play all factions. For example, I play mainly usf, and although I do play okw, ost, and brits (rip soviets, not into that penal spam life), I play a lot more usf and as such, it's just a reality that in going to be somewhat biased towards allies.
Posts: 493
because ther are more axis players, the likelihood of running into noob axis is more higher
When I see one side is prevail over another, it's better to stick with which has higher percentage just to not get puddingheads in your team from that few tryhards.
Posts: 1158
Well it is the only solution if you wanna have fun Not to mention that your post didn't contain any solution at all, so why do you even write on this thread?
If you or OP wanna waste their time with 3v3/4v4 randumbs or if you even have fun with it, sure, go ahead. You have my blessings
It's a wonder your still alive with this line of thinking. What's keeping you from just offing yourself?
Posts: 212
When the British came out right until Churchill's were changed from unkillable gods to actual tanks, it was completely the opposite; 10% searching 4v4 as Axis.
When the cancer commander came out it was the same.
It never changes.
Posts: 1605 | Subs: 1
It's just a bandwagon effect, nothing new in this game. Now that the OKW is not the most trash team in the game for larger modes people are back on their wagon.
When the British came out right until Churchill's were changed from unkillable gods to actual tanks, it was completely the opposite; 10% searching 4v4 as Axis.
When the cancer commander came out it was the same.
It never changes.
Sad truth.
Still it is feels much more rewarding to outplay FOTMers than to play on even field.
Posts: 3032 | Subs: 3
It's a wonder your still alive with this line of thinking. What's keeping you from just offing yourself?
Spoken like a true NA 3v3/4v4 randumb
After I saw your stats, it was no surprise anymore that this apparently really hit a nerve from you
Posts: 5441 | Subs: 36
Just a quick shoutout to the casual allied gamers in 4v4.
Thanks for being part of the 10% player base in 4v4 game searches.
As there a so few allied players we always find ourselves up against much higher ranked opponents and its generally terrible lately.
I don't know how but perhaps the balance team can spare a thought and throw us casual allied players a bone next patch.
Yours truly (with a bag of pool salt)
Clerv
Yeah the 90% axis search in 3vs3, 4vs4 axis is OP Atm i find that 4vs4 is even better for allies then 3vs3.
Tip: Stop playing 3v3/4v4 random.
Team up as allies with your friends ("arranged team"), or switch to 2v2 random
He never said, that he plays random!
It's just a bandwagon effect, nothing new in this game. Now that the OKW is not the most trash team in the game for larger modes people are back on their wagon.
When the British came out right until Churchill's were changed from unkillable gods to actual tanks, it was completely the opposite; 10% searching 4v4 as Axis.
When the cancer commander came out it was the same.
It never changes.
Yup. It was always so. One side was big favour. So let's hope in the future this will be not anymore
Posts: 2272 | Subs: 1
Posts: 1954
3-su85's for each player and 2 fireflies is a lot to deal with. Even for a jt or elephant.
Yes, 80+ popcap would be a lot for a single 20 popcap unit to handle. If axis players were limited to 20 pop cap, then your suggestion would have some merit. Until then, it's just absurd.
Posts: 1954
I wonder why? When allies have 3 factions and they used to be more people playing as allies some months ago, going from 2v2 and up to 3v3 and 4v4 which some years before would be unthinkable...
Where did all those players go ?
Maybe some of us got tired of playing a really stale meta, especially one that didn't work after the WBP.
Posts: 3053
Yes, 80+ popcap would be a lot for a single 20 popcap unit to handle. If axis players were limited to 20 pop cap, then your suggestion would have some merit. Until then, it's just absurd.
That is a good point. One thing I've come to realize about heavy TDs is that they get countered by medium swarms, but allied mediums can't really exist in the environment that JT/ele can finally come out in, since they can't compete with panthers and kts or even okw p4s or stug spam and fuel is usually forced to be spent on TDs, which JT/ele completely hardcounter. Also there's the problem of maps and the fact that in practice in the live version, mediums get countered by heavy TDs too.
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