Somehow mortars seem to be the only "intelligent" unit in the game. Just think about it: MGs don't turn automatically when being flanked, neither do PaKs. Also other artillery like the LeFH (German artillery emplacement) doesn't shoot on its own.
So why are mortars an exception? They automatically attack everything in their range and stack more kills than usual infantry. That's why I thought, why not removing the auto barrage from them completely?
I would like to see mortars and artillery as what they are concepted to be: To handle support teams, to clear buildings and to provide smoke for your inf to advance.
My suggestions:
- Remove auto barrage from Mortars and Howitzers
- Give mortars a bit more range to compensate
- Reduce the cooldown from the barrages to about 50% to smallen the time the mortar won't fire
- Make barrages a bit more precise (about 10%) to compensate for the lack of auto fire, also more damage against units in buildings.
- Maybe even add the possibility to define up to three points that will be barraged one after the other in one barrage, exactly like a single barrage but less shots per barrage location (3 shots per single target)
With this the mortars can still fulfill their role (even a bit better with the barrage buffs) while not being a stupid "buy-and-forget" unit.
Mortar Pits would also be balanced as they have double the fire power but cannot move. The emplacement is currently too strong because Brit players can build it somewhere safe and it bleeds the enemy automatically. This would be the case anymore.