Login

russian armor

Bring back Friendly Fire

100% Friendly Fire?
Option Distribution Votes
76%
24%
Total votes: 38
Vote VOTE! Vote ABSTAIN
31 May 2017, 05:13 AM
#1
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

*I am not strictly only talking about Allies and Axis FF discrepancies.

Bring back 100% FF. One of moment to moment counter arty tactics should be closing in to create a possibility of FF so either the enemy has to risk FF and keep barraging or stop barraging due to possible FF.

I don't know when FF thing was changed, but only reason for it I can see is to discourage FF abusers. I still see this happening and even if this was to work, the abusers can just go AFK or throw out their army to troll anyway.

I see no reason not to bring back 100% FF like the good old days... in the next patch... no matter the scope.
31 May 2017, 05:15 AM
#2
avatar of LoopDloop

Posts: 3053

Why not.
31 May 2017, 05:35 AM
#3
avatar of Dangerous-Cloth

Posts: 2066

Why not give everyone the same friendly fire that Axis has in 1v1 and give teamgames the full 100% friendly fire? That would encourage more teamplay and coordination!
31 May 2017, 05:45 AM
#4
avatar of LoopDloop

Posts: 3053

Wait actually trolling would get pretty bad. Remember in coh1 when people would try to blow to their teammates' hqs with demos or mines? Yeah...

Full friendly fire for your own units would be fine though.
31 May 2017, 07:32 AM
#5
avatar of Bananenheld

Posts: 1593 | Subs: 1

Wait actually trolling would get pretty bad. Remember in coh1 when people would try to blow to their teammates' hqs with demos or mines? Yeah...

Full friendly fire for your own units would be fine though.

Hint: friendly fire is already working, just for axis tho. So your argument is Invalid und Proves you just see black/White..
31 May 2017, 08:21 AM
#6
avatar of ullumulu

Posts: 2243

only axis have friendly fire...allie can walk through their own arty fest with no problem...very balanced...
31 May 2017, 08:54 AM
#7
avatar of ruzen
Patrion 15

Posts: 243

Making the FF values same for both sides could trigger so many allies fanatics but it is still needed. About the intentional throwers, maybe there could be the system like Counter Strike could put to use. After a certain amount of friendly damage or kills, you get kicked out of the game and got 1 to 7 day auto ban.
31 May 2017, 09:19 AM
#8
avatar of Highfiveeeee

Posts: 1740

That all factions receive the same kind of friendly fire should be a no brainer in my opinion. The allies having less ff values doesn't make sense mostly because allies have much more indirect fire options.

Axis: LeIG, Mortar, Stuka, Panzerwerfer, LeFH

Allies: Mortar Pit, USF Mortar, Sov Light Mortar, Sov Heavy Mortar, Pak Howie, UKF Base Howitzers, Sov "normal" Howitzer, Sov B4 Howitzer, M8 Scott, Calliope, Katyusha


The biggest problem of the game currently is that unit preservation is made unnecessarily hard because of all the indirect stuff flying around. Every team game usually has at least 2 LeIGs, a mortar for each faction that can buy one, a mortar pit (double round) and in the End a Katy, Stuka or a Panzerwerfer.

It's just way easier to build a lot of indirect fire because it requires almost no micro to kill stuff and vet up. The only thing you have to do is bring the mortar in position and retreat/brace if it is being attacked. Inf meanwhile needs a lot of micro - flanking, climbing over stuff, seek for cover, etc.

If players realized that their own artillery can fuck up their own units too, I think it wouldn't be so obvious to invest so much MP in indirect fire options. Currently it's just like 'Oh, I am massing a lot of MP? Let's build a LeIG or two', that's stupid. The most annoying thing for me when playing as Allies is the LeIG. The most annoying thing for me when playing as Axis is the mortar pit. Nothing else is turning down the fun for me so much as these two indirect fire possibilites.

Artillery should be used to counter support teams, such as MGs, PaKs and units in buildings. Don't know if I just wasn't good enough, but I never saw a problem in indirect fire (besides Scheldt) in vCoH. At least for mortars. If you simply barrage enemy lines while being able to storm them at the same time with your inf, it is not good. Why use mortar smoke ever?

I know the facts I stated are not as much related to friendly fire as other posts in this thread, but hopefully friendly fire could also make indirect fire spam a bit less.
31 May 2017, 09:45 AM
#9
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

A) Tbh thats new for me, that allies have less FF. If so i guess they changed it, when cons thhroe the cocktail on him self to get vet.

B) Well random 3vs3, 4vs4 would be RIP. There are many trolls, who try to kill their teammates. Don't ask me WHY?!
31 May 2017, 10:23 AM
#10
avatar of Intelligence209

Posts: 1124

A) Tbh thats new for me, that allies have less FF. If so i guess they changed it, when cons thhroe the cocktail on him self to get vet.

B) Well random 3vs3, 4vs4 would be RIP. There are many trolls, who try to kill their teammates. Don't ask me WHY?!


If someone is going to FF their teammates/bases I wouldn't count on the game being won in the first place. As stated above it's thrown in different ways such as AFK, non cooperative teammates so on and so fourth


On some maps it would be a slight nerf to allied rocket arty such as crossing in the woods where one teammate is capping, the other is just raining hell on everything else.

31 May 2017, 10:32 AM
#11
avatar of alcoholic
Patrion 15

Posts: 93

I would love if friendly fire could be brought back to the state it was after the release of the game especially for tanks.

Anybody remember how you constantly hit your own vehicles if you did not pay very carefull attention to the way you positioned them? that almoust never happens anymore.

31 May 2017, 11:40 AM
#12
avatar of ferwiner
Donator 11

Posts: 2885

The friendly fire is not something that doesn't exist. It is simply not consistent, some units deal more FF and some deal less. So yes, even now there are units that do well against friendly units and bases and you can do that if you want. On both sides. Moving all units to 100% FF won't change that so it is perfectly safe thing to do.
31 May 2017, 13:12 PM
#13
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

i've played random 3v3 since launch pretty frequently.

it's more than OK even with trolls.
31 May 2017, 14:17 PM
#14
avatar of LoopDloop

Posts: 3053

That all factions receive the same kind of friendly fire should be a no brainer in my opinion. The allies having less ff values doesn't make sense mostly because allies have much more indirect fire options.

Axis: LeIG, Mortar, Stuka, Panzerwerfer, LeFH

Allies: Mortar Pit, USF Mortar, Sov Light Mortar, Sov Heavy Mortar, Pak Howie, UKF Base Howitzers, Sov "normal" Howitzer, Sov B4 Howitzer, M8 Scott, Calliope, Katyusha


The biggest problem of the game currently is that unit preservation is made unnecessarily hard because of all the indirect stuff flying around. Every team game usually has at least 2 LeIGs, a mortar for each faction that can buy one, a mortar pit (double round) and in the End a Katy, Stuka or a Panzerwerfer.

It's just way easier to build a lot of indirect fire because it requires almost no micro to kill stuff and vet up. The only thing you have to do is bring the mortar in position and retreat/brace if it is being attacked. Inf meanwhile needs a lot of micro - flanking, climbing over stuff, seek for cover, etc.

If players realized that their own artillery can fuck up their own units too, I think it wouldn't be so obvious to invest so much MP in indirect fire options. Currently it's just like 'Oh, I am massing a lot of MP? Let's build a LeIG or two', that's stupid. The most annoying thing for me when playing as Allies is the LeIG. The most annoying thing for me when playing as Axis is the mortar pit. Nothing else is turning down the fun for me so much as these two indirect fire possibilites.

Artillery should be used to counter support teams, such as MGs, PaKs and units in buildings. Don't know if I just wasn't good enough, but I never saw a problem in indirect fire (besides Scheldt) in vCoH. At least for mortars. If you simply barrage enemy lines while being able to storm them at the same time with your inf, it is not good. Why use mortar smoke ever?

I know the facts I stated are not as much related to friendly fire as other posts in this thread, but hopefully friendly fire could also make indirect fire spam a bit less.

Friendly fire may help, but I think the main problem is how good autofire is with pretty much every indirect fire option (barring howitzers for the obvious reason).
31 May 2017, 16:09 PM
#15
avatar of ferwiner
Donator 11

Posts: 2885


Friendly fire may help, but I think the main problem is how good autofire is with pretty much every indirect fire option (barring howitzers for the obvious reason).


As for autofire vs barrage usf stock indirect fire options are good example of how it should be done. For example the pack howie has quite a small range, but it gets huge when you use a barrage. Same with usf mortar: it has small range but if you use smoke dropping ability, you get the good range. What if all indirect fire was like that? So that you got full range only in certain abilities.
31 May 2017, 17:49 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Praise be the search function for old posts:


Going roughly through coh2stats icons and checking area_damage_FF_multiplier:


I might got some wrong values but overall, i think a normalisation of friendly fire by category of weapon should be done (Pwerfer is one of the outliers). I didn't bother with offmaps cause it takes more time to look for them.

If you ask me, i'll remove the 0.03/0.03 category and move it all to 0.20/0.20 Friendly fire shouldn't be as friendly as it's now.
31 May 2017, 22:31 PM
#17
avatar of Waegukin

Posts: 609

This is one of those things that should definitely be standard regardless of faction.
1 Jun 2017, 00:03 AM
#18
avatar of skyshark

Posts: 239

bump all to 1. it would encourage more use of smoke rather than tommy blobs charging through their own mortar rounds while volks melt in place.
1 Jun 2017, 00:38 AM
#19
avatar of LoopDloop

Posts: 3053



As for autofire vs barrage usf stock indirect fire options are good example of how it should be done. For example the pack howie has quite a small range, but it gets huge when you use a barrage. Same with usf mortar: it has small range but if you use smoke dropping ability, you get the good range. What if all indirect fire was like that? So that you got full range only in certain abilities.

That'd be nice.
1 user is browsing this thread: 1 guest

Livestreams

Offline

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

874 users are online: 874 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49132
Welcome our newest member, tik2video
Most online: 2043 users on 29 Oct 2023, 01:04 AM