Airborne.
Posts: 3053
Posts: 1220
Posts: 3053
Posts: 955
Also the P47 has miserable accuracy and Paths cost too much
Posts: 612 | Subs: 1
Posts: 424 | Subs: 2
Posts: 249
- Para's are fine
- HMG and AT needs to start with a crew
- P47 needs more accuracy and slight price decrease
Those are my thougts.
Posts: 609
-Paras, as ClassyDavid said, could use satchel, but their raw performance is fantastic.
-Weapon drops should cost muni. Allowing para-equipped teams to reinforce from a beacon would also be an interesting choice.
-P47 needs their accuracy tightened up. Changing it to a cheaper strafe would also be an interesting way to make the USF feel like they actually have an omnipresent airforce.
Posts: 538
they come so late, you have to build 3-4 rifles before you get them.
Then, once they are available, you already have your rifles. What is the point of them??
Posts: 766 | Subs: 2
Paras!
they come so late, you have to build 3-4 rifles before you get them.
Then, once they are available, you already have your rifles. What is the point of them??
This problem with rifles is actually the result the delay in weapon teams. If the M2B HMG was not locked behind a 50 fuel upgrade/60 second, this can also be described volks and OKW just with a longer deploy time. With weapon teams more accessible it will help increase the need of elite inf along with reducing blobbing.
In related to the poll I voted Abstain due to the lack of an option of "rework." (Different than buffing) I have created mods that involved changing the MG drop to 75 Mun, and AT Gun to 100. Additionally replacing the JU 87 and P47 Loiters with strafes. (AT loiters are on the strong side.) The P47 strafe width is changed from 10 units to 4ish. Paths, I adjust the reinforce cost for now from 37 to 30 that may be enough for now.
Posts: 450
Posts: 309 | Subs: 1
Posts: 243
I think the lackluster side of the airborne is the beacon is not fun to play around.
Firstly, The description says "It improves paratrooper units accuracy" but there is no indication of that are they getting any buffs! (QOL) Do I have to check the beacon radius every time? Or does it even work properly?
Second, the description continues by "Paratrooper units can respawn" but dropped MG or AT, crewed by paratrooper unit isn't respawning with the beacon. Only main paratrooper unit can able the respawn which is total lackluster in my opinion! ALL team weapons which crewed by paratrooper should able to use beacon too.
Lastly, combining first and second point with this: IF beacon is working properly (giving increased aim to paratroopers) team weapons crewed with paratroopers should get this buff too.
If It up to me I could give few abilities to the Beacon too:
- Showing unit movement on minimap (could be useful If a Pathfinder able to sneak into behind enemy lines)
- Recharging paratroopers abilities faster.
Pathfinders could use flares!
Posts: 1323 | Subs: 1
-Paras are fine, but I wouldn't mind a CP reduction, 2CP
-Weapon drops to Muni costs, to reduce MP usage of the commander
-P47s increased lethality buffs
Posts: 3053
This problem with rifles is actually the result the delay in weapon teams. If the M2B HMG was not locked behind a 50 fuel upgrade/60 second, this can also be described volks and OKW just with a longer deploy time. With weapon teams more accessible it will help increase the need of elite inf along with reducing blobbing.
In related to the poll I voted Abstain due to the lack of an option of "rework." (Different than buffing) I have created mods that involved changing the MG drop to 75 Mun, and AT Gun to 100. Additionally replacing the JU 87 and P47 Loiters with strafes. (AT loiters are on the strong side.) The P47 strafe width is changed from 10 units to 4ish. Paths, I adjust the reinforce cost for now from 37 to 30 that may be enough for now.
That's an interesting idea. But you replaced both of them with munition drop abilities? If it was me, I would keep the muni drop (probably the 100/4cp one) and make one of them (probably .50 cal paradrop at 2cp) to a passive that gives pathfinders an ability that lets them drop both (but separately, like an option for .50 and option for AT gun) as right now one of the big advantages to airborne is being able to have both of those fairly important team weapons regardless of tech choice. Just a suggestion, for the live game too. The other stuff I definitely agree with (p47s would get a cost reduction right?).
Edit: I also really should have added a "rework" option.
Posts: 450
Posts: 766 | Subs: 2
That's an interesting idea. But you replaced both of them with munition drop abilities?...
...(p47s would get a cost reduction right?).
I meant changing the cost to munitions and not dropping munitions.
Yes, the JU 87 Strafe is 120-130 munition I believe.
Posts: 1225
Posts: 911
The description says "It improves paratrooper units accuracy" but
Im pretty sure it means drop accuracy not weapon accuracy
Posts: 3053
I meant changing the cost to munitions and not dropping munitions.
Yes, the JU 87 Strafe is 120-130 munition I believe.
Ah. That makes sense and is definitely a good idea, but I like my idea as well.
Paras are actually the strongest point of that doctrine, especially against OH. If you can micro them properly, you pretty much get guaranteed wipes.
Yep. Especially with thompsons. The carbines actually have really high dps too.
Im pretty sure it means drop accuracy not weapon accuracy
Yes. For ruzen, I think the beacon does show enemies on the minimap.
Livestreams
27 | |||||
888 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, sunwinctcom
Most online: 2043 users on 29 Oct 2023, 01:04 AM