Well. Out of my view there is a much stronger argument AGAINST Japan compared to the question of popularity or game design;
When Relic would make a japanese faction they had to make a lot of new content. They had to make asian buildings, pacific/tropical vegetation, pacific design assets, pacific color assets, ectpp. Sure. U had to make the same stuff for an italian dlc but it would be smaller (perhaps on the same level like western front armies) compared to a hole new theater because there is already content Relic could reskin/recolor and reuse for mediterranean content.
So for a dlc plan such a content updated would be way better compared to a hole new theater with different climate, vegetation and environment.
5 Year Plan
14 May 2017, 14:03 PM
#41
Posts: 278 | Subs: 1
14 May 2017, 16:49 PM
#42
Posts: 2238 | Subs: 15
Italo-german army pls.
1943-44 units.
1943-44 units.
14 May 2017, 16:51 PM
#43
Posts: 2723 | Subs: 1
Invissed a post and one quoting it.
16 May 2017, 01:06 AM
#44
Posts: 9
*SNIP*
Like a lot of things that Relic does, their theory does not turn into practise.
An example with Coh2 is British practically lacking garrison clearing tools because their only flamer is on the Universal Carrier which is too expensive and fragile to actually work. So as a result of Relic having a grand idea of something unique which sounds cool, British struggle on garrison heavy maps since they lack a handheld flamer.
Sort of off topic, but doesn't Brit have Engineers with SMGs that can clear out buildings from close range adequately? Sure it's not flamer, but you can still run up and have high DPS...
Also +1 Italy. It's a natural fit, and as has been said the existing factions already show a large twist of historical accuracy so Italy would be fine for a broad range of units.
16 May 2017, 01:25 AM
#45
Posts: 3053
Sort of off topic, but doesn't Brit have Engineers with SMGs that can clear out buildings from close range adequately? Sure it's not flamer, but you can still run up and have high DPS...
Also +1 Italy. It's a natural fit, and as has been said the existing factions already show a large twist of historical accuracy so Italy would be fine for a broad range of units.
Have fun using stens against an mg42...
Also, if they run up to point blank range, garrisoned units still benefit from all their cover bonuses, while the REs don't get any due to the "point blank" or "10m" rule where non-garrison cover is denied at under 10m. That's the reason why vet0 infantry sections can often easily beat vet0 sturmpios at point blank range if the infantry section is in a garrison with enough windows.
16 May 2017, 01:34 AM
#46
Posts: 9
Have fun using stens against an mg42...
Also, if they run up to point blank range, garrisoned units still benefit from all their cover bonuses, while the REs don't get any due to the "point blank" or "10m" rule where non-garrison cover is denied at under 10m. That's the reason why vet0 infantry sections can often easily beat vet0 sturmpios at point blank range if the infantry section is in a garrison with enough windows.
I was under the impression garrisons offered no cover if you're right up against the building. I've certainly used Shock Troops + smoke often enough in the past to get up, stand next to the windows and melt the enemy inside. Unless there have been changes...
16 May 2017, 01:40 AM
#47
Posts: 1304 | Subs: 13
I was under the impression garrisons offered no cover if you're right up against the building. I've certainly used Shock Troops + smoke often enough in the past to get up, stand next to the windows and melt the enemy inside. Unless there have been changes...
Shocks deal high enough DPS, with enough members, to damage those inside effectively. If they were not in a garrison, the target would probably evaporate.
16 May 2017, 03:53 AM
#48
Posts: 55
Way to Derail the thread LOL
17 May 2017, 14:40 PM
#49
Posts: 609
+1 to Italy, you had me at "superkubel"
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