AT rifles bug
![avatar of zerocoh](/images/no_av.png)
Posts: 930
Basically that means that a Luchs that has 400 hp needs to take 11 shots of PTRS to die because 10 leave them at 0 and that don't trigger the death
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Posts: 1304 | Subs: 13
So after watching so many luchs and 222s managing to escape with literally no health left, I decided to take a look on cheatmode. And I confirmed that AT rifles don't kill vehicles when they hit 0 hp.
Basically that means that a Luchs that has 400 hp needs to take 11 shots of PTRS to die because 10 leave them at 0 and that don't trigger the death
This applies to all AT weapons at the moment due to a flag being set to false rather than true, so all Zooks, PIATs, AT Rifles and Schrecks do not kill if the target lands exactly at 0.
![avatar of August1996](/images/no_av.png)
Posts: 223
![avatar of zerocoh](/images/no_av.png)
Posts: 930
![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
Posts: 3053
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
1) This applies all handheld At weapons
2) This does not mean they will kill a vehicle only that they need an extra hit.
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
this basically renders AT rifles and piats useless.
And shrecks! But why did you forget that one? Kappa
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
Posts: 2636 | Subs: 17
Handheld AT can still finish stuff off. However, due to a bug it will take 1 more hit than usual.
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
Also, not a COH2 patch unless there is some bug added in for flavor
![:rolleyes: :rolleyes:](/images/Smileys/rolleyes.gif)
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
Posts: 2636 | Subs: 17
So if an AT Weapon does 80 damage and the Vehicle has 40 HP the killing blow will still land? Or does the bug apply to all hits that will take a vehicle to and below 0?
Also, not a COH2 patch unless there is some bug added in for flavor![]()
For every Handheld AT projectile, its damage is split to 1/3 which is lethal damage and applied first, and 2/3rds non-lethal damage.
Bazookas which deal 80 damage will first apply 27 lethal-damage; that that leaves the vehicle with 13 HP. Then, 53 non-lethal damage will be applied, leaving the vehicle with 0 HP, but alive.
If the vehicle had 27 HP at the begining, then the bazooka shell would kill it in one shot.
This bug affects all factions equally.
![avatar of zerocoh](/images/no_av.png)
Posts: 930
And shrecks! But why did you forget that one? Kappa
shreck do 120 damage, meaning that any LV will die to 4 shots regardless.
Axis fanboys would literally riot if shreks let LVs live after getting hit 4 times
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
shreck do 120 damage, meaning that any LV will die to 4 shots regardless.
Axis fanboys would literally riot if shreks let LVs live after getting hit 4 times
Yeah because you know, 120 muni for two and 90 muni for one.
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