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russian armor

Bring KV-2 CP count down by 1

28 Apr 2017, 22:36 PM
#1
avatar of Mittens
Donator 11

Posts: 1276

Hi friends, CoH 2 Ded game and all but I would like to suggest a quick change on something thats been bugging me for awhile. Its the dang KV2!
Now we all know the kv2 is a Meme and is hardly ever played in 1v1s outside of a barton match but that got me thinking as to why?

The CP count as it stands is probably the highest heavy armor tank of its class, getting to the 14 CP takes ages and often times wont happen until you are either off the map or the game is simply over.
As such we should let this unit come into the fray a little earlier, a 13 CP count KV2 would do wonders.
The KV-2 as its stands already has a lot of drawbacks and would only open up the window for this unit be played or utilized.



TLDR: Bring KV-2 CP count to 13 (similar to is-2, tiger)
28 Apr 2017, 23:01 PM
#2
avatar of aomsinzana

Posts: 284 | Subs: 1

+1
it will be free vet if call it without proper supports.
nee
29 Apr 2017, 05:43 AM
#3
avatar of nee

Posts: 1216

I think it comes soon enough. The problem I see is that it's not worth the cost given what it is and how vulnerable to attacks it can be.

In my opinion, bringing it down might make it come sooner, but not any more relevant or useful.
aaa
29 Apr 2017, 07:49 AM
#4
avatar of aaa

Posts: 1487

cps are not a factor in late game.
29 Apr 2017, 19:41 PM
#5
avatar of Mittens
Donator 11

Posts: 1276

jump backJump back to quoted post29 Apr 2017, 07:49 AMaaa
cps are not a factor in late game.

That comment makes no sense. You have to get to "late game" at some point. Whats a is2, tiger, jt, pershing?
The KV2 should be standardized with its cp requirement relative to other vehicles of its class.

Its such a simple argument yet you cant just agree lol.
29 Apr 2017, 20:24 PM
#6
avatar of Crecer13

Posts: 2184 | Subs: 2

I think KV-2 should be on 12 - CP, closest units are Stormtigr and AVRE - 12/11 CP
30 Apr 2017, 10:52 AM
#7
avatar of Vipper

Posts: 13496 | Subs: 1

Im Kv-2 should have:
1) lower CP
2) minimum range removed
3) vision penalty reduced or removed
4) target size penalty on switching modes removed

5) would even consider increasing limit to 2.

For the Doctrine I would consider bringing soviet industry back and allowing T4 to built without T3 allowing only t34 to build for increased price of 100 fuel until T3 was up.

Or having some bonuses for T34 if all building where built.
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