This unit needs something, I just can't believe how much I can't rely on them. Only decent early game, lackluster vet, lackluster performance, only upgrades are doctrinal

Molotov wind up feels like a minute and the at nade - merge functions are basically the only nice thing about this unit if you ask me.



Crumbum made an excellent suggestion!
PPSH upgrade should be non-doctrinal which must be unlocked from hq and then purchased for each conscript (3x ppsh).
At nades and molotovs should be merged as a single unlock but at a higher cost. If they are to remain separate however, then either molotovs must be buffed or their unlock cost must be reduced.
Other than this I would say conscripts are fine since they have good utility and low reinforce costs.