This thread lol
Sigh, let's see if i can save the thread.
ALL IN ALL, i don't think it's the early game advantage that OKW has, but the mid-late game transition. Once most Volks get vet + STG which can cost effectively out-trade the opposition (not in a 1on1 unit case but the overall strength of the faction at that point).
CoH2Charts are showing some trend, same with GCS tournament. When you take out maxim, party cover and most of the BS UKF has out from the equation, you find that allies factions are on the weaker side atm, specially SU. It has been cheese by defintion since it's release. We have nerf cheese and we can see how they can't hold by themselves.
Light vehicles/tanks are not shutting down games as before, which makes games actually go into later stages. We have to nerf CalliOP, party cover, Comet/Crushwell but then what? We leave OKW untouched for another 4-6 months?
Super heavies, skill planes and Stuka dive should see adjustment/nerfs as well (which would't be as controversial for 1v1 but healthier for 2v2+). But from then on, i think more smaller changes and buffs are ought to be done.