Are you joking? Allies have been receiving mostly buffs and OKW taking mostly nerfs since the release of WFA. This is literally the first patch to nerf allies more than a couple adjustments in the past 3 years. I challenge you to show me otherwise.
OKW came out massively OP, and they've been slowly cutting away all their little BS stuff for years. Acting like there was some golden time in the past were allies were stronger then than they are now is nostalgic at best, and delusional at worst.
Let me know if you want to return to a time where the sturmtiger is nondoctrinal, you can get multiple king tigers, volks have schrecks, kubel suppresses, 60% of soviet units are useless, obers are terminators with extra accuracy against retreating squads, and all the allied tank destroyers suck dick.
well things did improve, but aint good enough.
look at the stupidly crazy vet they can get, this vet was given to them because okw was designed around elite units and resource starved. now they are no longer resource starved nor in anyway have units that players have to pay a premium for. they are priced similarly to any other regular unit.
not only that, taking out schrecks and replacing them with stg44s makes volks an elite assault unit, able to wreck infantry enmassed, throw nades and practically bully infantry fights. other factions have inherent weaknesses. soviets have practically trash infantry, UKF tommies +mg combo are okay but fails against so many stg44s. USA rifles match volks man for man generally unless they can close in, which is not practical when sturmpios are lurking about. but then again volks are cheaper and thus would be happy to trade with riflemen.
on top of that, tommies and rifles have to spend mp/fuel to unlock their weapon racks in order to be able to put out enough firepower to deter a charge from massed volks, who are now even more deadly with stg44s that require no side-grade to unlock and also free flame nades.
now, ALL allied light vehicles(AEC, stuart, T70) are nerfed to a point where they no longer do meaningful damage to an infantry swarm and are only used to hunting down other light vehicles. but their low damage per shot means they arent great at that either.
so now what is an allied player going to do against an army that can upgun themselves without the need for side-grades, free access to nades, infantry that have a distinct stat advantage against their own and having their clutch units nerfed?