2v2 and above is unplayable. The ost player just rushes 2+ MG42s into key buildings and then rushes a flame HT (arguable more powerful than a crocodile), and then after that arrive a horde of OSTWINDS (which appear to be ninja buffed) and PIVs, supported by 240 DPS panzershreck blobs. Not to mention heavy sim city bunker spam on victory points. I have some questions for balance philosophers and experts, once you answer them then we can accept that the HMG is balanced.
- Why should an MG so powerful, so versatile, and supported by the best mortar in game and highly accurate baseline inf be available right at the beginning of a match?
- Why does it heavily damage light vehicles?
- Why does it cost less than .50?
- Why do MG bunkers spot for themselves?
With maxim nerfs, this thing should be next.
last time i checked, you have everything you say but in 10 times better by selecting british faction.
ost begins with a pioner squad ? british -> tomee
MG42 comes at the same time that Vickers but your tomee squad will already have secured the 'strategic' building.
No need to tell you how good is british mortar in team games, especialy with the right doctrine (the one which is all about emplacement).
Oh and you complain about osther sim city ... ever seen a british one ?
but yeah, let's do like everything you say will be taking into account by the next balance team and that it's not just another trash balance thread.
if you really want to talk about balance, please consider everything. not just one side (mg42) and forget about the other side.