Airborne company
Posts: 245
Rocket strafe needs to be buffed though, it's 240 muni and doesn't do nearly enough lets be honest.I don't think they ever even reverted the no vision change for it... a plane with no vision? lol? This ability used to be pretty good now it's worthless and compared to every other doctrine in the game is doesn't do enough for its cost and the AT is much needed by USF. Seems like a no brainer to me. To be or not to be.. it should be made better or at least cost less.
Posts: 50
Posts: 930
and for the rockets, they are good against vehicles that cant move or are to slow to do so (elefants and such).
my only complaint is that the planes die too easily
Posts: 8154 | Subs: 2
About things i would like to see with Airborne:
-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".
-Both MG and AT gun shouldn't cost mp and be changed to muni. Just like with the UK commander.
The commander was good. It just got replaced when stronger commanders showed up (Rifle-CalliOP-Pershing).
Posts: 3103 | Subs: 1
-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".
I dunno, considering their potency with BARs, I think a bit of a rougher start to them is more or less justified. Really, just making the dropped weapons more appealing by costing muni instead of MP will make Pathfinders without BARs have a lot more valuable since then you can possibly actually have the MP to crew the weapons with Paras and thus give a lot more potential to the beacons.
Posts: 1954
Rocket strafe doesn't need to much of a buff, just make it so it doesn't miss as much. Their tracking is based on movement, just like T-Rexes. If you are not a Tiger, JT or KT, they won't hit you if you stay still.
About things i would like to see with Airborne:
-NOT sure if it would be OP or not, but try with 0 CP Pathfinders. Make them start with cooldown if too early. It's been to long since i used it but IIRC radios are 0 muni and low cd. This could be tweaked if 0CP is "too strong".
-Both MG and AT gun shouldn't cost mp and be changed to muni. Just like with the UK commander.
The commander was good. It just got replaced when stronger commanders showed up (Rifle-CalliOP-Pershing).
I tested this with a bunch of P4's. Only two or three rockets will hit, even if there are 4 P4's in the circle, and pathfinders watching.
The Stuka loiter, on the other hand, will wipe 4-5 Shermans for 200 munitions. It comes in faster, so even if you respond right away you often can't get it out of range.
Posts: 818
Though it would be nice to do something other than build 3 rifles at the start
Posts: 1890 | Subs: 1
For me Pershing will always win out because of the sheer firepower it provides compared to Rocket Stafe which either misses or gets shot down by Flak Truck more often than not. I really would like to use Airborne more though...
Posts: 3602 | Subs: 1
1vs1: Paratroop come too late and are too expensive to maintain along rifles.
teamgame, Paratroop are far too late and are too expensive to maintain along rifles
I don't really understand why the ATgun is CP4, should be 2 like the HMG.50, this should be the strength of the commander, having both support weapon from T1/T2 doctrines available at the same time.
The problem with this doctrine is the USF meta-you-can-only-build-rifles until you hit CP3 which make your rifles completely redundant with the Para.
The reason why is because Para are just super-riflemen without any specialization. Back to Coh1 Para had a specific role distinct from rifle. Rifle were AI and Para AT and infiltration/destruction which make them working well toghether.
I can't really see any changes that could make the doctrine viable without modifying completely the faction or making it OP.
CP00 Pathfinder. Sniper shot only available after T1 or T2 is up.
CP01 HMG.50
CP01 Atgun
CP02 Paratroop. I don't know if them would make it OP or not.
CP12 Bombing run. Replace the rockets by canon shot to match other AT strafing effectiveness.
Variant
CP00 Pathfinder. Sniper shot only available after T1 or T2 is up.
CP02 HMG.50+Atgun (500MP)
CP02 Paratrooper. I don't know if it would make them OP or not.
CP08 Supply drop zone => to bring more diversity in the doctrine
CP12 AT strafing run
Or if Relic wants, they could simply modify the Paratrooper and use those from Coh1, take from them Thompson and M1919 and give them back their AT rifles + sprint and satchel. Para could still equip BARs and zook if you want but the AT rifles would be much better than zook.
Posts: 440
Posts: 380
Posts: 42
Posts: 808
Make pathfinders spawn from houses and 0 cp. Also at gun and 50 cal drops feels a bit useless
spawn from houses at CP0? lol what the
Posts: 2635 | Subs: 4
Permanently Banned
I dunno, considering their potency with BARs, I think a bit of a rougher start to them is more or less justified. Really, just making the dropped weapons more appealing by costing muni instead of MP will make Pathfinders without BARs have a lot more valuable since then you can possibly actually have the MP to crew the weapons with Paras and thus give a lot more potential to the beacons.
How you can get bars at 1-3 min ? if for bars you need at least 4-5 min to get first 60 muni. Its the same time when thay come at 1 CP.
Posts: 4314 | Subs: 7
Make pathfinders spawn from houses and 0 cp. Also at gun and 50 cal drops feels a bit useless
Posts: 223
AT guns and MG's definitely needed to be changed to Muni. It's retarded how much MP it takes for this doctrine to even work efficiently.
Paras are kinda OK at the moment. Not as good as Rangers but they're not something to be ignored either. Thompson Paras with Tactical Delete will literally delete any retreating squad if they manage to intercept those retreats.
P47 loiter is a joke right now. The JU-87 loiter is far better due to its stun, accuracy, damage and cheaper at 200 Muni compared to 240. It would be better if P47 got buffed to accuracy JU-87 level back but nerf damage so it doesn't bring tanks to quarter health instantly like it used to. Or just give a big cost reduction.
Posts: 353
but Recon company it really need some Surgery
Posts: 3103 | Subs: 1
How you can get bars at 1-3 min ? if for bars you need at least 4-5 min to get first 60 muni. Its the same time when thay come at 1 CP.
You don't. There's the rougher start for them.
Posts: 1585 | Subs: 1
Changing 50 cal and AT gun to munitions seems fine to me.
Paratroopers arrive at the right time. They are extremely cheap to reinforce for an elite squad and they have deadly upgrades. If anything is needed maybe they could lay mines? That would help increase their flexibility while also demanding more munitions from the doc.
The P47 strafe is actually not far off from where all call-in planes should be. I actually like the idea of having a single pass with a much lower cost and slightly better tracking. If multiple passes are retained the tracking should be improved slightly. For such powerful tools with area denial I prefer that the passes happen just once so the game can move on, and to prevent them getting to snipe away vehicles with little player input.
Posts: 54
Livestreams
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.883398.689+5
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, may88forex
Most online: 2043 users on 29 Oct 2023, 01:04 AM