So I have been making a pretty bad ass map over the last 300 hrs and it just recently started crashing... Iam wondering if having to much shit can cause it to crash shortly after starting a match. It seems to run fine until I get 3 or more units on the field
To many splats/objects/splines/height mapping.
30 Mar 2017, 00:40 AM
#1
![avatar of RandyBunn](/images/no_av.png)
Posts: 13
1 Apr 2017, 02:50 AM
#2
![avatar of Tric](/uploads/avatar/19299.png?updated=1577962925)
![Master Mapmaker Badge](/images/badges/badge_MASTER_MAPMAKER.png)
Posts: 1467 | Subs: 4
Need screens of the map to determine it, but there is a value for objects that will eventually start crashing your map after to many have been placed, although I'm not entirely sure what that number actually is. It does happen.
6 Apr 2017, 05:15 AM
#3
![avatar of RandyBunn](/images/no_av.png)
Posts: 13
U believe I figured it out. I'm still learning this world builder. I had something stupid like 12k splats and ... Checked the blueprint and I had way to many splines and splats. So I deleted all of them, re tested and it doesn't crash any more.
6 Apr 2017, 13:26 PM
#4
![avatar of Tric](/uploads/avatar/19299.png?updated=1577962925)
![Master Mapmaker Badge](/images/badges/badge_MASTER_MAPMAKER.png)
Posts: 1467 | Subs: 4
U believe I figured it out. I'm still learning this world builder. I had something stupid like 12k splats and ... Checked the blueprint and I had way to many splines and splats. So I deleted all of them, re tested and it doesn't crash any more.
Yah like I said there is a limit, but I haven't the faintest idea what it is, you shouldn't really be hitting it, if you need help feel free to ask and gl in continuing.
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