As one of the creators of the WBP mod, and also a ranking member of the coh2.org staff of these parts of these forums, I would like to make the transitioning into the post-WBP world easier for everyone.
Therefore, I am creating this thread to issue both a warning about potential issues to come, and also some practical advice about how to overcome those issues.
To eliminate the possibility of human error in the integration process (i.e., transfering WBP files to the live game), we, with the help of Relic had to design an automated procedure that translates mod-files into game-files. As a result of this, and according to what our beta-tests indicates, the integration was flawless.
Unfortunately, due to the particular process we followed that might be some potential conflicts with the modding tools. Unfortunately, it was not possible for us to doublecheck this possibility. However, it is better to be safe than sorry.
What you, as mod-maintainers should do:
1. (if necessary) Survey the source files of WBP to discover bugfixes and changes that might potentially compromise your mod. You can access the files here: https://www.coh2.org/topic/59386/wbp-source-files
2. Create a backup of the "instances" folder of your mod. If you use version control, you're good.
3. If your mod starts acting weird, and only after you have completed step #2, you could try recompiling your mod (mod -> clean -> rebuild)
4. If your mod still doesn't work, report back to the threat here.
The reason why we are issuing this warning is because:
- The gamefiles will be using the pbgid's (unique identifiers) that were created by the mod-tools when were creating the mod.
- It is highly likely that your mods also used the same pbgid "address space" as the WBP (since we all use the same tools)
- pbgid's need to be unique. Otherwise, if there is a conflict, your mod file "overwrite" a newly-created WBP file (or vice versa)
- We don't know how the mod tools will react if/when they discover a conflict between pbgid's
Thus, if your mod appears broken after the patch (and the tools) become updated, you do not need to despair. If you've followed steps 1-4 correctly and your mod still doesn't work, contact us in this thread.
If necessary, we will provide you with a tool that rewrites your mod's pbgid's so that there is no conflict between your mod and the post-WBP live version.
Just remember to create a backup of your "instances" folder, and happy modding!