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russian armor

Q: How do I disable commanders?

18 Mar 2017, 18:08 PM
#1
avatar of HupWB

Posts: 39

Hiya guys,
I've been working lately on my mod and decided that I want the commanders off, but haven't been able to figure out how to do it.
Any clue how I can do this thing?
18 Mar 2017, 21:58 PM
#3
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

You can modify what that Commander has, but otherwise there is no way to disable it specifically.
19 Mar 2017, 11:24 AM
#4
avatar of Planet Smasher
Senior Modmaker Badge

Posts: 632 | Subs: 1

For player abilities like call-ins or artillery, removing them from the army's ability list will usually get rid of them. Squad weapons and upgrades can obviously just be removed from the squad. For anything else, I guess you could just remove all actions and make the button invisible. But there's no quick way to disable everything at once.
19 Mar 2017, 18:09 PM
#5
avatar of HupWB

Posts: 39

jump backJump back to quoted post18 Mar 2017, 21:58 PMeliw00d
You can modify what that Commander has, but otherwise there is no way to disable it specifically.

How come? Commanders are disabled on Wikinger mod.
19 Mar 2017, 22:21 PM
#6
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

There is a way to disable ALL commanders, but you just want one disabled, right?
20 Mar 2017, 12:54 PM
#7
avatar of GizmoX64

Posts: 52

jump backJump back to quoted post19 Mar 2017, 22:21 PMeliw00d
There is a way to disable ALL commanders, but you just want one disabled, right?


How does one disable all commanders?
I've been toying with that idea for a while in my mod.
20 Mar 2017, 13:31 PM
#8
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

You need a win condition pack where the .win file has permitted_categories set without commanders.

https://www.coh2.org/topic/36417/how-do-i-create-custom-commanders/post/351882
23 Mar 2017, 12:30 PM
#9
avatar of HupWB

Posts: 39

jump backJump back to quoted post19 Mar 2017, 22:21 PMeliw00d
There is a way to disable ALL commanders, but you just want one disabled, right?

No, I want all of them disabled.
23 Mar 2017, 21:43 PM
#10
avatar of eliw00d
Honorary Member Badge

Posts: 756 | Subs: 8

Check out the link above, then.
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aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Today, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Today, 20:42 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Yesterday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
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Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
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SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
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Rosbone: Big Tonk boners incoming :hansGASM:
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donofsandiego: Probably not
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Lone-Wolf: Hi guys. Error code -4. Any fixes?
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