ISU 152, Jagd and Ferdinand. Why don't they share range.
Posts: 609
Posts: 1024 | Subs: 1
How about we remove ISU-152, Jagd Tiger, and Elefant from the game instead? They are all cancer units.
gj with countering comets without shwerer panzerjagers and heavy at guns
Posts: 1664
gj with countering comets without shwerer panzerjagers and heavy at guns
Comet nerfs go without saying. They are an absolute no-brainer despite being out of scope.
Posts: 309 | Subs: 1
Jagd still being the one range king is a silly concept. SO there's still plenty to discuss here
But you have to consider that the JT is technically the most expensive tank, since OKW gets less fuel and cannot build caches. The ISU is pretty good where it is atm, we dont want to get back to the old times, where an ISU on the field meant gg.
Posts: 4314 | Subs: 7
How about we remove ISU-152, Jagd Tiger, and Elefant from the game instead? They are all cancer units.
Then also remove Sh*t tiger and AVRE
Posts: 1664
Then also remove Sh*t tiger and AVRE
Fine by me.
Posts: 1323 | Subs: 1
Then also remove Sh*t tiger and AVRE
OH MY GOD!
Yes, so much yes, all of those units are just "unfun" to play against.
Posts: 558 | Subs: 1
...since OKW gets less fuel and cannot build caches.
okw gets less fuel? maybe 1 1/2 years ago..
Posts: 2272 | Subs: 1
OH MY GOD!
Yes, so much yes, all of those units are just "unfun" to play against.
do that to mortar pit, comet and snipers too, when you're at it
Posts: 309 | Subs: 1
okw gets less fuel? maybe 1 1/2 years ago..
Excuse me, I did not express myself adequately. What I meant is that OKW - most of the times - gets a lesser fuel income than the other factions because of the lack of caches. Especially in team games you see lots of those things, especially on allied side.
Posts: 1323 | Subs: 1
do that to mortar pit, comet and snipers too, when you're at it
the Wehr Sniper is fine in WBP with the more expensive delayed 222 to protect it from vehicles diving it.
As for the other thing...
#RemoveBrits
Posts: 87
I would like to get rit of the splitted he-ap shells on the ISU too. Switching those rounds is just annoying and takes so much time..
this , it dosent fit in with coh2 game mechanis ..i think best is just do make it with 1 shell all around good dmg, like king tiger
Posts: 283
this , it dosent fit in with coh2 game mechanis ..i think best is just do make it with 1 shell all around good dmg, like king tiger
We already had that, and it didn't work out. And basically every derivation from that idea led to different problems - either the ISU was underperforming against infantry due to its slow reload, or it was overperforming against vehicles due to its fast reload. Or the other way around.
It's the good old problem of generalist units vs. specialised units all over again, and there still is no adequate solution short of turning the unit in question into a specialised unit by reworking it - which of course destroys any kind of unique mechanics or strategies the unit may have offered previously.
There is of course an additional problem with the ISU: If it is turned into a really decent tank destroyer, especially Ostheer will have trouble working against it - there are no tanks on the Axis side that are either disposable (i.e. cheap) or mobile (accuracy penalty on the move) to make a push from the flanks feasible. Allied factions can do that, because they can either simply replace their tanks or have a decent enough chance to get out alive, but neither the Ostheer Panzer IV or Panther can make the same argument.
Posts: 1003
Excuse me, I did not express myself adequately. What I meant is that OKW - most of the times - gets a lesser fuel income than the other factions because of the lack of caches. Especially in team games you see lots of those things, especially on allied side.
In team games, you get fuel from team caches also. Plus you can salvage wreck.
Problem only if all team play OKW.
Posts: 3053
Excuse me, I did not express myself adequately. What I meant is that OKW - most of the times - gets a lesser fuel income than the other factions because of the lack of caches. Especially in team games you see lots of those things, especially on allied side.
Well especially on 3v3+ the whole map usually eventually gets filled with caches, but most of the time allies are more manpower-stricken in my experience. Although this might be due to the fact that when I play okw I play aggressive like allies and try to bleed them as much as I can, since it's annoying as hell as allies to have that done to you (and I'm tbh mostly an allies player). It did also sound like you were saying okw still got that reduced fuel income, but that's just a simple misunderstanding.
Okw does also get to salvage their own kubelspam and other people's shitty team weapon spam, as stated above.
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Posts: 1225
There are much worse things in this game. Such as the British faction....
Posts: 3602 | Subs: 1
Ferdi is a total non issue, JT is a meme with severe drawbacks, and even the ISU is ok nowadays...
There are much worse things in this game. Such as the British faction....
Brit faction is cancer or gives cancer, you can't get out with it.
Posts: 1216
Posts: 309 | Subs: 1
Well especially on 3v3+ the whole map usually eventually gets filled with caches, but most of the time allies are more manpower-stricken in my experience. Although this might be due to the fact that when I play okw I play aggressive like allies and try to bleed them as much as I can, since it's annoying as hell as allies to have that done to you (and I'm tbh mostly an allies player). It did also sound like you were saying okw still got that reduced fuel income, but that's just a simple misunderstanding.
Okw does also get to salvage their own kubelspam and other people's shitty team weapon spam, as stated above.
Yes thats true, but in 2v2 - with the current state of Ost - two OKWs is not too surprising = no caches. For 3v3 and 4v4 I cant speak, but balance in those modi is broken anyways or at least totally different from 2v2s.
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