Command Panther teamgame balance
Posts: 11
Just a waiting game until you get that vet (Very easy to do when fighting churchills or comets), then it breaks the game with the vet bonuses at vet 5 when every axis support weapon in the game gets pak43 range.
This one tank completely ruins teamgames
Posts: 1003
The OKW command panther, still untouched since OKW release and retains all it's OP bullshit. Double damage mark target and free buffs for all surrounding units.
Just a waiting game until you get that vet (Very easy to do when fighting churchills or comets), then it breaks the game with the vet bonuses at vet 5 when every axis support weapon in the game gets pak43 range.
This one tank completely ruins teamgames
Get Command panther on vet4-5 is realy hard. So it's pretty well-deserved reward.
Error is asymmetrical in the late game, not in Command panther.
Is command panther affected his own aura? I can not find it anywhere.
Posts: 283
Is command panther affected his own aura? I can not find it anywhere.
No, they removed that together with the self-aura effect of the Panzerbefehlswagen IV in a patch a while ago.
Just a waiting game until you get that vet (Very easy to do when fighting churchills or comets), then it breaks the game with the vet bonuses at vet 5
If you consider getting vet5 on the Command Panther to be easy, you could surely post a replay of your "easily" managing that, right? Because I have never seen that happen, as no match lasted long enough for the Allied side to pump out enough tanks for that to happen.
Posts: 1003
No, they removed that together with the self-aura effect of the Panzerbefehlswagen IV in a patch a while ago.
If you consider getting vet5 on the Command Panther to be easy, you could surely post a replay of your "easily" managing that, right? Because I have never seen that happen, as no match lasted long enough for the Allied side to pump out enough tanks for that to happen.
Thank you
I had vet5 Command panther just only 5-10 games (from my etc 300 games). And I pick this commander almost every time. Enemies usually will surrender or win, before I get enough exp.
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Posts: 67
Posts: 2307 | Subs: 4
I don't think the Command Panther is OP, but the concept of mark target needs rework along with the Command Panther now that it can't crutch on it.
Posts: 1124
My vote is the COMET/CALLIOPE/LAND MATTRESS
Comet is anti everything, tangos with tigers, I often see it pen a tiger meanwhile the tiger will fail to pen. Anti infantry and has corvette speeds, able to crush.
Calliope, just due to its rocket damage, number of rockets with the perfect spread and little warning, same can be said about the landmattress. Destroys OH.
Posts: 2184 | Subs: 2
Soviet mark target and the Command panther equivalent are pretty BS. One click abilities with no counterplay that let you melt enemy tanks. They need to change it to a cheaper accuracy buff ability, with readjusted costs; the damage buff is too powerful when combined with other AT sources.
I don't think the Command Panther is OP, but the concept of mark target needs rework along with the Command Panther now that it can't crutch on it.
Soviet - + 25% damage ,sighting aircraft can shoot down
OKW - + 50% damage, no opportunities to drop the ability - this is truth BS
Posts: 67
Posts: 2307 | Subs: 4
Soviet - + 25% damage ,sighting aircraft can shoot down
OKW - + 50% damage, no opportunities to drop the ability - this is truth BS
Shooting down the aircraft does not cancel mark target, just the vision from the plane.
Posts: 4183 | Subs: 4
Soviet - + 25% damage ,sighting aircraft can shoot down
OKW - + 50% damage, no opportunities to drop the ability - this is truth BS
If I'm not mistaken "Mark target" is +30% damage yes?
Posts: 2184 | Subs: 2
If I'm not mistaken "Mark target" is +30% damage yes?
I read only 25% of the damage
Posts: 1194 | Subs: 29
I read only 25% of the damage
Hmm if only there was a guide on this site that would stop you spreading misinformation...
https://www.coh2.org/guides/52852/the-coh2-ability-guide#2426
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