Command Panther teamgame balance
![avatar of Waegukin](/uploads/avatar/18357.jpg?updated=1452757030)
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![avatar of Tiger Baron](/uploads/avatar/18099.jpg?updated=1687806793)
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![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
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Hmm if only there was a guide on this site that would stop you spreading misinformation...
https://www.coh2.org/guides/52852/the-coh2-ability-guide#2426
thanks for the correction
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
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![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
Posts: 3053
Hot damn, I need to abuse me some of that Command Panther before they nerf it.
Exactly what I started thinking when I saw that screenshot XD
![avatar of Esxile](/images/avatars/assault_engineer.png?updated=1414778142)
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![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
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![avatar of Vaz](/uploads/avatar/8637.gif?updated=1413710824)
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![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
Command Panther is bullshit, but it can't do anything on its own. It is the synergy that it provides with other units that makes it blatantly OP. The worst offenders of this right now are the Brits with comets, double bren tommie blobs and artillery cover (usf to a degree, but they are getting nerfs).
If there is one unit that is the most broken, it is the comet, since you can get it every game without even needing a doctrine and it counters everything lol. It can be supported by the most powerful synergy in team games every single game.
![avatar of __deleted__](/images/no_av.png)
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![avatar of karskimies](/images/no_av.png)
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![avatar of Butcher](/images/avatars/partisan_at.png?updated=1414778183)
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![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
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We had idea to push CP furthure behind comand points 12Cp so you cannot rely on it to fight mediums, rather to call in to hold your ground against comets and pershing, there he is not so OP
I like this, but don´t comets come at the 10 cp mark in something like a 2v2 when played right?
![avatar of __deleted__](/images/no_av.png)
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I like this, but don´t comets come at the 10 cp mark in something like a 2v2 when played right?
Kingtiger can arrive at 10 minutes in 2v2 when played right
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
All Soviet heavy tanks broken (IS-2, ISU-152, KV-1, KV-2, KV-8) - they are useless. They are expensive and unreliable for its price
![avatar of Obersoldat](/uploads/avatar/13345.jpg?updated=1483993534)
Posts: 393
Kingtiger can arrive at 10 minutes in 2v2 when played right
Do you have a replay of that? Even with fueldrops from Ost mate its impossible also since he cant spend all his manpower on fueldrops since he need a army too.
![avatar of aomsinzana](/uploads/avatar/20927.png?updated=1470814117)
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![:oops: :oops:](/images/Smileys/oops.gif)
![avatar of __deleted__](/images/no_av.png)
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Do you have a replay of that? Even with fueldrops from Ost mate its impossible also since he cant spend all his manpower on fueldrops since he need a army too.
He can go 3 prostruppen and 2 hmgs into fuel drops while okw player secures fuel with flakHQ, I do not, but I have seen picture of kt at 10 minute mark
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
He can go 3 prostruppen and 2 hmgs into fuel drops while okw player secures fuel with flakHQ, I do not, but I have seen picture of kt at 10 minute mark
Yeah not against current allied meta, but nice try. 10 minute p4 is barely achievable in 2v2.
![avatar of Puppetmaster](/uploads/avatar/9845.jpg?updated=1403053317)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 871
Yeah not against current allied meta, but nice try. 10 minute p4 is barely achievable in 2v2.
So we should listen to the person who doesn't play the game vs someone who does, is a Senior Strategist and is good at the game as well? Cool.
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