203 howi needs buff
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Pffff, u wrong. B-4 is still OP. Need to know how use that power...
Explain how then, I´m really courious
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Or just bring back precision shot but make it cost 150-200 Muni
Far as I know the AoE has never been nerfed on B-4 so yeah... it's fine as the RNG cannon that it is. If you think B4 AoE is bad then I can't imagine what you think about the British 25 Pounders that loft pillows at the Nazis instead of shells.
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Wait.... was this a thread on how to break the game? my bad
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It's only useful when shooting at tank so close that you cannot miss.
Otherwise it's just wasted MP and pop cap 9/10 times.
Long time ago I made a thread with some propositions like 3 shells / each 240 damage with bigger AoE than ML-20 or keep it as it is but add quite long red suppression for units nearby.
Oh, and direct shot has to go through obstacles.
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Halve damage, two shells with a long reload between each shell. Anymore and it's simply firing 24/7.
yo wizard tell me how much AOE buff will make 203 where it should be?im thinking like 10% atleast
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Halve damage, two shells with a long reload between each shell. Anymore and it's simply firing 24/7.
I think halving damage and also reload time would be better. Thank this unit will be A) more micro intensive
B) player will be able to chose where second shot lands, there is small chance that anything will stay in artillery range for another 20 seconds after first shot lands there
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Second issue is that all the while the 1 click wipe that is stuka dive bomb exists, its useless (along with its vet).
Doctrine as a whole is OK imo. FMR is still useful after the nerf, if only for the run speed. KV-1 does need some love, starting with its old ROF back.
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Halve damage, two shells with a long reload between each shell. Anymore and it's simply firing 24/7.
I made the following suggestion a long time ago but it didn't get any traction. It's kind of similar to your proposal.
Change the LeFH, ML-20, and B4 to 320 mp, 12 pop cap
shells:
LeFH - 4 shells, 150 damage at center
ML-20 - 3 shells, 200 damage at center
B4 - 1 shell, 600 damage at center (yes, it wouldn't 1-shot a full-health medium)
Revert the AOE of the howitzers to what they were a year ago (don't remember exact ranges). The current AOE is too small to provide any reliable damage. Give BB4 largest AOE, followed by ML-20, then LeFH.
vet abilities: smoke, artillery flare, -15% cooldown at vet 3 (don't bring back precision strike)
give regular shells suppression (but not enough to insta-pin), smoke would be smoke only
Make it so gun can't be destroyed while weapon is crewed, and keep the restriction on not being able to build in base.
This would greatly cut the number of shells while only slightly cutting pop cap to discourage building too many of them (could also put a limit of 2). It indirectly nerfs the counter (stuka dive bomb, IL2 precision strike) by having it affect a unit that is only half as valuable.
The old ML-20 used to be great for punishing blobbers. The current one is RNG garbage.
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