British Sniper Attack move
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If I set my British sniper to attack move he fails to take a shot when an enemy is within range. Anyone else have this or notice this issue?
Oh, i thought i was alone ... i was going mad
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There are balance issues with snipers. This one is not.
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Every sniper does this for 6 months minimum. And does it often. I thought its actualy ok wince snipers are op. More user input to manualy select target.
There are balance issues with snipers. This one is not.
A bug is a bug, a bug is not a way to solve balance
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Understand that we do not the necessary amount of time to recheck every single bugfix we have included for every version of WBP we have put out. We simply do not have the manpower for that.
You are not helping us in any way by reporting bugs that we have already addressed. This is unless you want Winter Balance Patch to stand for Winter Balance patch 2018.
For every false alarm you report, I might end up having to waste one hour of personal time:
- To check what causes the bug in the live version
- To try to reproduce the bug in WBP
- To try to see what else could produce the bug in WBP that we haven't thought of
- To think of any ramifications that the changes we included could have on other, unrelated issues
If there are 10 people reporting the same bug, surely there must be some way we could crowdsource that time down to 6 minutes per person, rather than piling another hour of workload on the same person that implemented the bugfix in the first place.
The only other option we have is scaling down the number of bugfixes to something manageable (say 10-15). That way, everybody knows what's been fixed, or what has not been fixed.
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is only allowed to talk about your mod in this whole forum????
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wtf mr. smith???? he just created a thread in coh2.org to show a bug...
is only allowed to talk about your mod in this whole forum????
We are the only entity that fixes bugs at this point. This means that the bug can only be addressed in something like a WBP. Thus, in effect, WBP counts as the live version. A bug report that no longer applies to the live version (WBP) only serves to deny what little manpower resources we have.
As the person responsible for typing in the WBP mod, I need to ensure that the quality is top-notch. Thus, I need to know whether this bug still exists in the live version (WBP) or not.
If the bug still exists, then the bugfix I included is useless (which means I might have included more bugs in the game). Thus, I would have to revert the bugfixes I included for both snipers and camouflaged AT guns.
We're trying to help you to help us (e.g., my first post about "Is this still applicable in WBP?"), but you also need to help us to help you (e.g., commit some effort from your side, so that playtesting Relic's implementation of WBP will take closer to 2 days rather than 2 months).
Bottomline: What I'm asking for here is. Can one of you guys test whether this bug still applies to WBP? If none of you volunteers, I'll have to recheck this myself. And, if I have to keep rechecking every single report by myself, that might delay things.
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We are the only entity that fixes bugs at this point. This means that the bug can only be addressed in something like a WBP. Thus, in effect, WBP counts as the live version. A bug report that no longer applies to the live version (WBP) only serves to deny what little manpower resources we have.
As the person responsible for typing in the WBP mod, I need to ensure that the quality is top-notch. Thus, I need to know whether this bug still exists in the live version (WBP) or not.
If the bug still exists, then the bugfix I included is useless (which means I might have included more bugs in the game). Thus, I would have to revert the bugfixes I included for both snipers and camouflaged AT guns.
We're trying to help you to help us (e.g., my first post about "Is this still applicable in WBP?"), but you also need to help us to help you (e.g., commit some effort from your side, so that playtesting Relic's implementation of WBP will take closer to 2 days rather than 2 months).
Bottomline: What I'm asking for here is. Can one of you guys test whether this bug still applies to WBP? If none of you volunteers, I'll have to recheck this myself. And, if I have to keep rechecking every single report by myself, that might delay things.
I tested in WBP with cheat modeI all 3 sniper vs conscripts and they stop to fire while under A moving orders
Posts: 1487
A bug is a bug, a bug is not a way to solve balance
This minor bug solves major balance problem. Axis snipers are extremely hard to deal with if oponent isnt sleeping. Have no counter basicaly after midgame, no way to coutersnipe first of all.
I suggested that
1. sniper flares specificaly should reveal cloaked units in a small area like sc2 liberation zone.
2. Manually selecting target is another way to do things right not just a cliking evey where
They definately need more user input since they easy to use and hard to counter
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I tested in WBP with cheat modeI all 3 sniper vs conscripts and they stop to fire while under A moving orders
Stop to shoot, as in stop AND shoot, as intended?
If it's not working as intended, can you give me a screenshot where this bugs (one that shows the distance and relative position between the sniper and the squad)
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Also can we add a prioritize infantry button on all the snipers?
That would be great.
I see so often, that sniper attack tanks or bunkers . . .
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Tested on langreskaya with cheat mod.
Brits & ost sniper vs conscript squad.
EDIT : WORKED means it stopped took a shoot, reload and shoot again when an ennemy squad is in range.
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