The Land Matress is to strong
Posts: 2243
There you can see how strong and OP this unit is...i dont know why the raketen from this units are so strong...their explosive range and the value of raketen are too much...
they wipe every unit in its circle....even on retreat (u have no (not really much) time to react)
and its look like some units killed by ghost hits
Land matress win this match...this reload is to low and damage profil is to high for a HAND MOVE unit...
Posts: 2243
land matress: under 4
panzerwerfer: around 8sec
Dmg vs tanks:
Land matress vs 10 t70: nearly all t70 are detroyed, 5 are complete detroyed, some get critcal dmg
panzerwerfer vs 10 t70: alle get little dmg, no destroyed
land matress vs 10 king tiger: some kt get about 25% dmg
panzerwerfer vs 10 kt: some get around 5% dmg
land matress vs 10 concripts squads: around 46 kills
panzerwerfer vs 10 concripts squads: around 25 kills
Posts: 4314 | Subs: 7
Time to react after hear the sound to the first raketen reach the ground:
land matress: under 4
panzerwerfer: around 8sec
Dmg vs tanks:
Land matress vs 10 t70: nearly all t70 are detroyed, 5 are complete detroyed, some get critcal dmg
panzerwerfer vs 10 t70: alle get little dmg, no destroyed
land matress vs 10 king tiger: some kt get about 25% dmg
panzerwerfer vs 10 kt: some get around 5% dmg
land matress vs 10 concripts squads: around 46 kills
panzerwerfer vs 10 concripts squads: around 25 kills
Try Pwerfer against against 1 conscript squad next time. Do the same with land matress. Count seconds til they both kill 1 squad. This is one of most important things.
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Not to the point of uselessness mind you...
Those tests by the way, aren't brilliant, I mean try the Walking stuka and see the kill count there. Doesn't mean the Stuka is insanely OP as a result.
Posts: 1585 | Subs: 1
Arty often wins matches, so it is no reflection of a unit's OP status that it won the game. Arty allows one player to trade for units at 0 cost (except for upkeep) to themselves. This will always win games as long as the ratio of loss to gain is higher than 1.
The issue here is that the inability to respond to the land mattress with a clear way. Retreating seems to force wipes by having units walk through the barrage field, but staying is not an option, nor is attacking through it. If the RoF came down, or the AoE went down on each rocket, it would be less wipey and more area denial, which is what I think the land mattress is trying to be.
The reason the land mattress comes up so frequently is because the doctrine it is in is the meta doctrine for 1v1 and 2v2. Just watch Hans. The ability to get flamers, crew repairs, commandos, and land mattress is too tempting. Other options just aren't as potent.
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How can it be that the landmatress only costs 40 FU !!!! Who designed this unit!!!!
Posts: 680
Landmatress and Caliope are ruining the game.
Ruining is maybe a bit hard but they certainly make coh2 a bit less fun.
Posts: 2066
Try Pwerfer against against 1 conscript squad next time. Do the same with land matress. Count seconds til they both kill 1 squad. This is one of most important things.
The problem is that the land mattress covers about 2 to 2,5 times the ground that a kattyusha or pwerfer can hit and has way more rockets to spread around this ground.
Posts: 4314 | Subs: 7
The problem is that the land mattress covers about 2 to 2,5 times the ground that a kattyusha or pwerfer can hit and has way more rockets to spread around this ground.
Yes I know that matress is really strong against retreating squadsa because of this. Yes I know it´s OP right now. But still, I found pwerfer more deadly for your slower targets thank matress because if you get hit by first salvo of werfer youre always dead whitch isn´t always case of matress.
Both have their pros and cons. Also matress is slow team weapon that can be manned by enemy if you screw up in smaller gamemodes
Posts: 2066
Yes I know that matress is really strong against retreating squadsa because of this. Yes I know it´s OP right now. But still, I found pwerfer more deadly for your slower targets thank matress because if you get hit by first salvo of werfer youre always dead whitch isn´t always case of matress.
Both have their pros and cons. Also matress is slow team weapon that can be manned by enemy if you screw up in smaller gamemodes
Totally true! Good points. The only point of the matter is that the pwerfer is locked behind T4, the land mattress requires no teching, is cheaper and comes sooner. It is worth those trade offs if you ask me.
Posts: 525
Both have their pros and cons. Also matress is slow team weapon that can be manned by enemy if you screw up in smaller gamemodes
It almost always fire from near their base or behind lines of AT Guns,Tanks and Vickers so this scenario is almost impossible in 1v1
Posts: 8154 | Subs: 2
-PW/CalliOP rocket IS slightly stronger than Katyusha/LM
-PW has suppression but higher FF.
-PW/Katyusha deal full damage against heavy cover. CalliOP/LM half.
-CalliOP/Katyusha range is 200, PW is 160 and LM 120. If you use ANY of them at 70/80 range you will wipe whatever target.
What makes CalliOP/LM good are:
-The commanders they are in.
-They are call ins instead of teching (PW is not bad, but it's on T4).
-The amount of rockets, which makes them more relevant on 2v2+, specially on choke maps.
CalliOP is the best of both worlds, but it's more expensive (single target wiper/area denial). LM is extremely fragile, has lower mobility but has huge area denial.
CalliOP was nerfed in the wrong way. Instead of removing the last salvo, they should had made each salvo have equal amount of rockets. IIRC it was 10- 8/10 - 4. It should had been 6/6/6 or 8 (although this would made it really good against emplacements)
LM not really sure unless slowing down the salvo. Same amount of rockets but in a slightly slower RoF.
About replay in next comment.
Posts: 8154 | Subs: 2
SU: Penals, mortar, AT gun, LM, mark vehicle,
UKF: sniper, AT gun, Cromwell/Comet, LM, PIATs,
OH: mortar, sniper, Opel/Strafe, Stug, Tiger
OKW: Kubel, Puma, rak, Volk/Ober, JT
The game overall was pretty balanced, specially on the early/mid game. I think the couple of key points were:
-UKF countersnipe (winning the "sniping" rights and vision, specially for indirect fire)
-SU throwing T3485 for not a Kubel kill (which resulted on basically going "all in" with AT gun-Penal-mortar"
-Losing Stuka and thus conceding the indirect fire battle.
-Axis winning the medium fight battle but not transitioning in order to deal with AT gun wall therefore not putting pressure with mediums to "seal" the game.
-Throwing medium tanks at around 45min and later the kill on the JT.
I think everyone got high and lows but UKF (HelpingH) was more solid through the whole game. Jove was doing fine till he lost all his mediums and transition into vet0 grens at that point in the game (just let Alastor get PF).
IMO if there was a single key moment, was losing the Stuka. Biggest mistake of the match, leaving it during the full-duration (20s) of the barrage. They had no way to deal with 2/3 120mm mortars and 2 LMs (Stuka at vet4 would laugh at either AT guns or LM with both rocket and flame barrage, as they have separate cds, instead of using Assault Artillery).
I also wonder why OH didn't transition into T4 (had mp/fuel). Brummbar/PV/PW all would had work.
PD: i'm sure none of you notice THE RNG MOMENT of the game. Check out at 44:31 and look at the minimap and Jove's Pios. Every plane tells a story.
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And not "Flamer Halftrak OP" with 5 pages
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Posts: 2243
Matters was nerfed. So it is balanced. Its not so accurate, but it fires a lot of rockets. People use matters a lot, because it is the only good mobile ukf unit. So it can counter leig spams, which mortar pit cant.
What a joke...it counters all...it make good dmg even vs tanks...it wipes all, without a little chance to retreat...it is so easy with it...stuka can easily dodge...but this think is so strong...it need a nerf into the power from kathuscha
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