Pls make the Flak emplacements usefull
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
OKW should lose base flaks and gain bunkers as Elchino said. Flak emplacement could then get some love of some sort.
Maybe they could get the shoot through ground bit and some more suppression so they could function to protect cutoffs. Crew should probably not be killable.
![avatar of Stark](/uploads/avatar/15232.jpg?updated=1444984217)
Posts: 626 | Subs: 1
![avatar of Hans G. Schultz](/uploads/avatar/18125.jpg?updated=1481773596)
Posts: 875 | Subs: 2
We have 2 axis faction, lets don't make them the same, i know it's simple solution but we need diversity, Just buff flak emp, that's IT
I don't understand how buffing the flak emplacement would make the two factions the same. Maybe you could give me your wisdom?
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
Unit is bad, real bad.
OKW should lose base flaks and gain bunkers as Elchino said. Flak emplacement could then get some love of some sort.
The game considers the Base Flaks and Luftwaffe Flaks to be different units, so they can be changed independently of each other. For simplicity and logic's sake, they should probably just gain the MG Bunker.
![avatar of Imagelessbean](/uploads/avatar/8721.jpg?updated=1384370152)
Posts: 1585 | Subs: 1
The game considers the Base Flaks and Luftwaffe Flaks to be different units, so they can be changed independently of each other. For simplicity and logic's sake, they should probably just gain the MG Bunker.
Good to know, but I also like to avoid confusing players by offering two of the same unit but with different stats.
The base flaks still remain on my list of things I would like to see changed since they are for a faction that used to lack snares on their infantry and could be hunted down by clown cars. I see very few reasons with they should retain this benefit. If the issue is still the timing of the clown car then the clown car needs to be adjusted not an entire faction.
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
Pls buff it..or remove it form this commanders.
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
If placed properly it can be a game changer. I once placed it on an opponents cut-off in the first 25 minutes of the game. He could't believe his eyes and rage quitted!
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
We have 2 axis faction, lets don't make them the same, i know it's simple solution but we need diversity, Just buff flak emp, that's IT
I keep hearing this argument for Axis diversification. Yet when we look at Allied factions and their wishes, they all need to have the same power and functionality.
![:romeoBANG: :romeoBANG:](/images/Smileys/romeo/romeoBANG.png)
![avatar of Aradan](/uploads/avatar/7237.jpg?updated=1387580660)
Posts: 1003
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
We dont need more cancer from any faction. Lets replace Flak emplacements for trenches.
Trenches are cancer lol
![avatar of Stark](/uploads/avatar/15232.jpg?updated=1444984217)
Posts: 626 | Subs: 1
I don't understand how buffing the flak emplacement would make the two factions the same. Maybe you could give me your wisdom?
l2read
buff flak expect replacing it with ostheer bunker
![avatar of Aradan](/uploads/avatar/7237.jpg?updated=1387580660)
Posts: 1003
Trenches are cancer lol
You need just flame grenade, another grenade, or target it with AT gut. No problem with trenches.
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
You need just flame grenade, another grenade, or target it with AT gut. No problem with trenches.
I see
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
L3P
If placed properly it can be a game changer. I once placed it on an opponents cut-off in the first 25 minutes of the game. He could't believe his eyes and rage quitted!
this must be a very nooby opponent...i cant believe that someone have a problem with this shitti emplacment.
Pls post a video where we can see how good this thing is...
![avatar of Plaguer](/uploads/avatar/10790.jpg?updated=1485952929)
Posts: 498
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
![avatar of Mirdarion](/images/no_av.png)
Posts: 283
The only thing that Flak Emplacements offer is light ATBut as soon as infantry comes along they die
That thing has less penetration than the 222, how exactly can you consider it to be light AT at that point?
![avatar of Plaguer](/uploads/avatar/10790.jpg?updated=1485952929)
Posts: 498
That thing has less penetration than the 222, how exactly can you consider it to be light AT at that point?
Well, it kills Scoutcars, Half Tracks, even light tanks if you're lucky so yeah
![avatar of kingdun3284](/images/no_av.png)
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