Pls make the Flak emplacements usefull
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
Build flak emplacement that costs MP and Fuel.
Infantry comes near it.
Flak shoots at ground, which is surprisingly not effective.
Flak derps and gets de-crewed.
The infantry man the flak, and use it against you.
Rage Quit.
Now that you've gone through the Flak Emplacement "Experience" I'd like to ask of two fixes to the flak:
1. Make it so it can't be de-crewed, or it can only be de-crewed at EXTREMELY low health.
2. Change the flak so it doesn't fire at the ground as often. Please. I beg of you.
![avatar of LimaOscarMike](/uploads/avatar/13772.jpg?updated=1499641656)
Posts: 440
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
![avatar of CartoonVillain](/uploads/avatar/19703.png?updated=1524477383)
Posts: 474
![avatar of Tiger Baron](/uploads/avatar/18099.jpg?updated=1687806793)
Posts: 3145 | Subs: 2
Flak emplacements are the only reason I pick Luftwaffe... said no one ever.
Fortifications also have it, and nobody in their right mind builds it unless they want more AA or to just derp around an area that can be easily defended by other means.
![avatar of skyshark](/uploads/avatar/13603.png?updated=1443336929)
Posts: 239
I decrewed one once by walking in with Conscripts and throwing a Molotov at it. Took no casualties because all the flak shells went straight into the ground. A+ unit, would kill again.
+1
Make emplacements great again!
But seriously, more emplacements is the last thing this game needs, though it would be nice if they made some sort of sense.
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
![avatar of BlickWinkel](/uploads/avatar/12116.jpg?updated=1458412389)
Posts: 49
https://a.pomf.cat/yvifho.webm
https://a.pomf.cat/vjtepg.webm
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
they should just put in a tower-defense mode for all the emplacement lovers and remove them in the main game
Mortar pit should stay, its cool
Bofors too, much design
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
Mortar pit should stay, its cool
Bofors too, much design
do you want to trigger me?
![avatar of LimaOscarMike](/uploads/avatar/13772.jpg?updated=1499641656)
Posts: 440
this is the only thing they should not took away from. it decrew pretty quick that what it should be cause every allied faction got AT and smoke so it require micro not just walk in front of it
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
![avatar of Dangerous-Cloth](/images/avatars/panther.png?updated=1395697091)
Posts: 2066
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
Replace flak emplacements with flak bunkers.
![avatar of OuTLaWSTaR](/uploads/avatar/9554.jpg?updated=1538098462)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 453
![:welcome: :welcome:](/images/Smileys/welcome.gif)
![avatar of IA3 - HH](/uploads/avatar/12237.jpg?updated=1446621006)
Posts: 289
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
![avatar of Highfiveeeee](/images/avatars/april14_09.png?updated=1398148416)
Posts: 1740
Mortar pit should stay, its cool
Bofors too, much design
![](https://i.imgur.com/dNVvntX.gif)
![avatar of Spanky](/images/avatars/tiger.png?updated=1395697084)
![Senior Strategist Badge](/images/badges/badge_SENIOR_STRATEGIST.png)
Posts: 1820 | Subs: 2
![avatar of Trubbbel](/images/avatars/penals.png?updated=1394378846)
Posts: 721
I decrewed one once by walking in with Conscripts and throwing a Molotov at it. Took no casualties because all the flak shells went straight into the ground. A+ unit, would kill again.
Haha
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