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russian armor

Pls make the Flak emplacements usefull

20 Dec 2016, 07:35 AM
#1
avatar of ullumulu

Posts: 2243

I feel like the Okw's flak emplacements have absolutely 0 use in this game. I understand that they're AA, but that's also a very specific role. They're supposed to act as both AA & AI. Their AA performance is semi-decent, but their AI is awful. I'll give you the Flak Emplacement "Experience" if you haven't had it already:

Build flak emplacement that costs MP and Fuel.
Infantry comes near it.
Flak shoots at ground, which is surprisingly not effective.
Flak derps and gets de-crewed.
The infantry man the flak, and use it against you.
Rage Quit.

Now that you've gone through the Flak Emplacement "Experience" I'd like to ask of two fixes to the flak:

1. Make it so it can't be de-crewed, or it can only be de-crewed at EXTREMELY low health.
2. Change the flak so it doesn't fire at the ground as often. Please. I beg of you.

20 Dec 2016, 08:45 AM
#2
avatar of LimaOscarMike

Posts: 440

yes, it been nerf too much atleast should stick with flak HT stats and i know it used to be pain in the ass right now 2 high dps unit can outflank and decrew easily such as penal ranger
20 Dec 2016, 09:31 AM
#3
avatar of Mr. Someguy

Posts: 4928

I decrewed one once by walking in with Conscripts and throwing a Molotov at it. Took no casualties because all the flak shells went straight into the ground. A+ unit, would kill again.
20 Dec 2016, 09:48 AM
#4
avatar of CartoonVillain

Posts: 474

Flak emplacements are the only reason I pick Luftwaffe... said no one ever.
20 Dec 2016, 11:03 AM
#5
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Flak emplacements are the only reason I pick Luftwaffe... said no one ever.


Fortifications also have it, and nobody in their right mind builds it unless they want more AA or to just derp around an area that can be easily defended by other means.
20 Dec 2016, 11:57 AM
#6
avatar of skyshark

Posts: 239

I decrewed one once by walking in with Conscripts and throwing a Molotov at it. Took no casualties because all the flak shells went straight into the ground. A+ unit, would kill again.


+1

Make emplacements great again!

But seriously, more emplacements is the last thing this game needs, though it would be nice if they made some sort of sense.
20 Dec 2016, 12:14 PM
#7
avatar of DonnieChan

Posts: 2272 | Subs: 1

they should just put in a tower-defense mode for all the emplacement lovers and remove them in the main game
20 Dec 2016, 12:27 PM
#8
avatar of BlickWinkel

Posts: 49

There's literally nothing as useless in the game as those. I don't get how a part of base commanders can remain in such state. The whole thing appears to have health and dps of 1 engineer, not even exaggerating.

https://a.pomf.cat/yvifho.webm
https://a.pomf.cat/vjtepg.webm
20 Dec 2016, 13:03 PM
#9
avatar of Dangerous-Cloth

Posts: 2066

they should just put in a tower-defense mode for all the emplacement lovers and remove them in the main game


Mortar pit should stay, its cool

Bofors too, much design
20 Dec 2016, 13:14 PM
#10
avatar of DonnieChan

Posts: 2272 | Subs: 1



Mortar pit should stay, its cool

Bofors too, much design


do you want to trigger me?
20 Dec 2016, 13:27 PM
#11
avatar of LimaOscarMike

Posts: 440

the issue back then was how fast this thing can wipe a model per second (same thing happen to bofor back when it release no idea why they've make a same mistake) not for being a suppress unit

this is the only thing they should not took away from. it decrew pretty quick that what it should be cause every allied faction got AT and smoke so it require micro not just walk in front of it
20 Dec 2016, 14:04 PM
#12
avatar of ullumulu

Posts: 2243

Make it uncrew-able..and a little bit more higher..so it doenst hit the ground only...and all is fine
20 Dec 2016, 17:16 PM
#13
avatar of Dangerous-Cloth

Posts: 2066



do you want to trigger me?


:snfPeter:
20 Dec 2016, 18:36 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Replace OKW base flak bunkers with MG bunkers.

Replace flak emplacements with flak bunkers.
20 Dec 2016, 20:18 PM
#15
avatar of OuTLaWSTaR
Donator 11

Posts: 453

:welcome: to the Twilight Zone, where things exist with no purpose.
1 Jan 2017, 18:48 PM
#16
avatar of IA3 - HH

Posts: 289

yes i agree too, Flak emplacements needs a good buff
1 Jan 2017, 19:14 PM
#17
avatar of Australian Magic

Posts: 4630 | Subs: 2

All it needs in bunker's health so it cannot be decrewed but has to be destroyed.
2 Jan 2017, 07:10 AM
#18
avatar of Highfiveeeee

Posts: 1740



Mortar pit should stay, its cool

Bofors too, much design


2 Jan 2017, 08:23 AM
#19
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

All it really needs is brace and some huggs.
2 Jan 2017, 13:16 PM
#20
avatar of Trubbbel

Posts: 721

I decrewed one once by walking in with Conscripts and throwing a Molotov at it. Took no casualties because all the flak shells went straight into the ground. A+ unit, would kill again.

Haha
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