The Great Community Balance Brawl
Posts: 2636 | Subs: 17
(I am not even making this up. This is actually already part of the game files; just not being used)
Posts: 773
Give minesweeping units a chance to fail at defusing a piece of ordinance, causing it to detonate.
(I am not even making this up. This is actually already part of the game files; just not being used)
Haha oh my, is that because the game wasn't RNG enough already relic decided to hold back incase it needed more randomness XD
I get their thinking but wow.
Posts: 2723 | Subs: 1
Posts: 2066
Posts: 612 | Subs: 1
Reduce mortar damage but give suppression effect to reduce BS wipes but keep them useful
Off topic... Adjust latch's bravery so that he will play me
On topic... coz the game was SO MUCH FUN when leig's and Pak howies had suppression
Posts: 8154 | Subs: 2
Haha oh my, is that because the game wasn't RNG enough already relic decided to hold back incase it needed more randomness XD
I get their thinking but wow.
Every flamethrower/plane/random building collapse/explosion/crew shock/blizzard/etc tells a story. A story of a salty player
Return Pripyat to automacht, only balanced 1v1 map
I'll rather play Pripyat than Stalingrad.
Ontopic
Maps which re enter the automatch pool:
-Stalingrad/Langres Winter with heavy snow (Axis always spawn south)
-Don River
-Oka River summer
-Face off at Rostov
Posts: 3602 | Subs: 1
Fix pop cap abuse of usf.
Posts: 930
Give minesweeping units a chance to fail at defusing a piece of ordinance, causing it to detonate.
(I am not even making this up. This is actually already part of the game files; just not being used)
I would just make them take more time to defuse mines, they take like 1 second or less and can do while under fire. This is some balls of steel feat.
I would also, remake or completely remove S-mines, they are 10x more effective than normal mines and are layed down on half of the time.
and double shreks on PG is so retarded, makes tanks completely useless
Posts: 79
All crews of all factions should be able to get out of their tank.
Fix pop cap abuse of usf.
The population bug really is weird, but I think there must be some problem solving this bug for it to be stretching for so long in the game being everyone's knowledge.
Posts: 559
Posts: 2066
Remove those retarded "Watch Out"-signs from Wehr´s S-mines.
Give s-mines demo charge capabilities Kappa
Posts: 851 | Subs: 1
Give minesweeping units a chance to fail at defusing a piece of ordinance, causing it to detonate.
(I am not even making this up. This is actually already part of the game files; just not being used)
+1, RNG to the max!
Maps which re enter the automatch pool:
-Stalingrad/Langres Winter with heavy snow (Axis always spawn south)
-Don River
-Oka River summer
-Face off at Rostov
Include Sittart Summer in there for the 4v4 Folk.
Remove General mud and Hill 331 (most unpopular maps ever)
Remove those retarded "Watch Out"-signs from Wehr´s S-mines.
+1
I've come across multiple "Meta" players that would blow up my fields with nades/piat (and no way they knew it was there, no sweepers at all)
Give s-mines demo charge capabilities Kappa
A bit far fetched, but a demo charge on Axis would be nice
Posts: 2723 | Subs: 1
So my next suggestion: Give back signs to S mines.
Posts: 779 | Subs: 3
Posts: 1323 | Subs: 1
All crews of all factions should be able to get out of their tank.
Fix pop cap abuse of usf.
That's not a bug!
It's an intended feature.
Posts: 1003
Force mandatory playercards on all fanbois participating in these "expert" balance discussions. #MVGame
+1
Posts: 8154 | Subs: 2
Force mandatory playercards on all fanbois participating in these "expert" balance discussions. #MVGame
I demand more 1v1 trials every time there's a discussion in the forums. Less blabla, more pew pew.
Posts: 508
Note that if you suggested multiple changes in the same post, I only added the first you suggested.
Remember that posting both loudly and frequently is key to winning the balance brawl. The recommended level is at least 20 posts per game played.
Posts: 2723 | Subs: 1
Force mandatory playercards on all fanbois participating in these "expert" balance discussions. #MVGame
Double standards much
Posts: 779 | Subs: 3
Double standards much
What do you mean? I hide nothing.
Livestreams
11 | |||||
162 | |||||
9 | |||||
6 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.273143.656+6
- 7.278108.720+29
- 8.307114.729+3
- 9.601237.717-2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
32 posts in the last month
Welcome our newest member, youniquebg
Most online: 2043 users on 29 Oct 2023, 01:04 AM