Is Fallschirmjager is underperforming badly for cost(440MP)? I belive the recieved accuracy is worse than Light Jagers(300MP). and veterancy(accuracy bonus in vet 4,5) is very weird too.
The Fallschirmjager
3 Dec 2016, 01:13 AM
#1
Posts: 3
3 Dec 2016, 12:54 PM
#2
Posts: 54
Light jaegers are just weirdly good. Falls are costed around the fact that they include a free MG whipe if you're playing on a map with buildings.
I realise light jaegers are too. So the real question is: "why in the hell are light jaegers so cheap?"
I realise light jaegers are too. So the real question is: "why in the hell are light jaegers so cheap?"
3 Dec 2016, 17:06 PM
#3
Posts: 673
FG-42s could get some accuracy improvement, that's all they need, for to be good in their current role - glasscannon unit. In everything else - they are monsters already.
3 Dec 2016, 18:21 PM
#4
Posts: 3032 | Subs: 3
Falls are insanely strong and definetely not too expensive for their firepower vs inf.. the reasons why many people don't run this commander these days are:
- you don't need them if you have vetted volksgren or fresh obers
- the other abilities of the the commander are consistent, but not really strong and don't help you if u need to deal with strong allies tanks/arty (which is often needed!)
- aka other Inf call-in commanders (Scavenge, Breakthrough) are more versatile
- Falls die too quick for their price imo
- you don't need them if you have vetted volksgren or fresh obers
- the other abilities of the the commander are consistent, but not really strong and don't help you if u need to deal with strong allies tanks/arty (which is often needed!)
- aka other Inf call-in commanders (Scavenge, Breakthrough) are more versatile
- Falls die too quick for their price imo
3 Dec 2016, 18:33 PM
#5
Posts: 955
Nope, they are Excelent, just get one-shooted very often which this patch should fix
3 Dec 2016, 19:11 PM
#6
Posts: 181
Fallschirmjager are quite powerful, have access to devastating nades and are rewarded with excellent veterancy.
They should remain vulnerable to arty and HE shells, because they are indeed effective at all ranges.
It's just that Tommies are overperfoming for their cost, no doubt.
They should remain vulnerable to arty and HE shells, because they are indeed effective at all ranges.
It's just that Tommies are overperfoming for their cost, no doubt.
3 Dec 2016, 20:57 PM
#7
Posts: 43
- Falls die too quick for their price imo
From Miragefla's CE Mod:
Fallschirmjager
Due to the high cost of the unit, the squad's received accuracy has been reduced to improve survivability to match other Axis elite infantry.
-Received accuracy modifier from 0.87 to 0.8.
-Cost properly adjusted so reinforce is the same, even when manning weapon teams
I think adding these two changes would do the trick without making Fallschirmjägers OP.
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