done.
Or wait, maybe writing it here is better option.
So i'll start with very basics, which are base sectors, structures, teching, for now the USF and Brits have easiest and cheapest teching options than any other, you don't need builder unit, you dont need to waste your unit time to get this done and as for USF you get free special unit and i ask now, why the hell all factions can be like this? just make bases more less similar to each other, what i think is best: circled base with techs inside that builds with one click and no other unit is necessay for that, add 2 artillery pieces in base sectora that are unlocked after some higher techs are unlocked(Lefh for ostheer, sFH for OKW, others are known) and make them usefull, give munitions costs to artillery barrages and make them more efficient (that's kinda lame that a game about WW2 has a very low usage of artillery)
Another game changer are weapon racks, USF is actually a top faction now due to this, every shit unit can grab Bar or zook and become powerful (remember Price RE with Bars blob? they were cheaper than ostruppen and could rekt every other enemy squad), that's why all factions should have access to weapon racks (weapons format: AT weapon[zooks, AT rifle, 1 weapon slot], LMGs[1 weapon slot], Flamer[takes all weapon slots], semi auto rifles[grants to semis, takes 1 weapon slot, not for USF and Brits]
Infantry types: I'd like to see some sort of more diversed infantry types, in terms of efficiency with standard weapons and grabbed from weapon racks
-conscripts(80% efficiency with grabbed weapons, units like soviets cons, volks and ostruppen)
-regulars (100% efficiency, grens, rifles, tommies)
-specialized (140% efficiency[LMGs can fire at move], some additional abilities, camoes or so, units like commandos, fallschirms, stormtrups, airborne)
-elite (140% efficiency, some way worse unit thatn specialized, units like PGs, Guards, obers, rangers)
vet 5 for all, and make them realistic, because im pissed of on some of the vets, i believe it's not historically accurate that veteran conscript gets promoted by Stalin and he gives him a gardening flare to fight enemy
and with realistic vets i mean units will receive boosts in accuracy, received accuracy, cooldown, reload, HP regen etc (and each vet would grant each of it by like 5% up to 25% at vet 5 and 7% or 8% for USF and soviets, to reflect their early game sucking into late game terminators)
Cost increased for call-in tanks, if required Techs are not build (like in miragefla mod where you pay 50% more if you don't have a tech required)
And my opinion about the current winter patch: Stuart, T-70, Stug E fixed (nerfed and now they are fixed)
Ostheer - mostly nerfed, 222 is now rubbish, it was like one of main units and now it sucks, Stug E nerfed, huge nerf to snipers(and cost is the same, makes sense), some Puma nerf, small pio buff, conclusion: ostheer sucks even more
Soviets - Penals nerfed and removed flamer upgrade, guards nerfed and cost increased (I lol'd at this), T-70 nerfed, Su76 barrage nerf, conclusion: soviets could be playable, but mostly they suck
USA - not much changed, some mortar nerf, Stuart nerf, some minor changes to vehicles, nothing about rifles smoke nade, rifles performance, conclusion: still OP
OKW - possibly the best buff for sturmpios, no vet required for meds and costs halved, med truck is not necessary, some minor changed to early vehicles, luchs kinda nerfed, conclusion: i believe the early game got buffed a lot
Brits - some Piats nerf, Bren carrier possibly buffed a little, Aec survivability increased and vs infantry got nerfed, not much, conclusion: possibly same as before, slightly changed