Winter Balance Preview Mod Bugs & Ninjas
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
Posts: 2636 | Subs: 17
- Katyusha/Panzerwerfer minimap icons do not appear to follow the rotation of the vehicle
Archive
![avatar of The Red Zaku](/images/avatars/panzeriv.png?updated=1440837474)
Posts: 31
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Riflemen
This is not listed in the patch notes due to a communication failure:
- Riflemen Vet3 Received accuracy bonus nerfed from -20% to -15%
FUCK YEAH
![avatar of capiqua](/uploads/avatar/4812.jpg?updated=1396335710)
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![avatar of Vipper](/images/no_av.png)
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USF Mortar
The USF mortar has been nerfed to OST mortar stats with the following differences:
- Shorter range on all attacks (65 secs vs 80 secs)
Range in units not secs...Nice to be informed for ninja changes and bugs for once good Post.
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
It also offer very little against things that the normal gun can always penetrate like armored cars since it does half damage...
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
Posts: 2636 | Subs: 17
Is the FlackHT only supposed to show its range indicator when its not moving? Its kinda annoying that you can't track the range of the gun exactly in advance like you can with MGs.
I am pretty sure that if you setup the flakHT manually, using drag-and-drop, the HT will display an indicator. I might be mistaken though.
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
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![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
Posts: 2636 | Subs: 17
Will there also come a fix that wire/tank traps could reveal mines?
I don't know how to fix this one, yet
![:( :(](/images/Smileys/sad.gif)
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![avatar of Nubb3r](/uploads/avatar/19026.jpg?updated=1588115865)
Posts: 141
What about ghosting sh..( wire, tanktraps, sandbags ). Any fix on that planned?
That's a really important issue imo. I'd like to know that too.
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
What about ghosting sh..( wire, tanktraps, sandbags ). Any fix on that planned?
one could probably have them decay over time if they are not completed...
![avatar of Nubb3r](/uploads/avatar/19026.jpg?updated=1588115865)
Posts: 141
one could probably have them decay over time if they are not completed...
Dude that's impossible. Technology just isn't there yet...
![avatar of slother](/uploads/avatar/7057.jpg?updated=1388420503)
Posts: 145
https://www.coh2.org/topic/56339/okw-pak43-twp-does-not-work
![avatar of Hans G. Schultz](/uploads/avatar/18125.jpg?updated=1481773596)
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![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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Add you can't buy Panzerschrecks then buy G43s for Panzergrenadiers in that order. I think it's also the same case for stormtroopers.
Thanks! I'll try to get this fixed for the new version.
![avatar of Konyo42](/uploads/avatar/19457.jpg?updated=1456692308)
Posts: 12
Thanks! I'll try to get this fixed for the new version.
I can confirm it's the same with stormstroopers, oddly enough you can get the 4x stg upgrade and then still get the G43s upgrade despite the stormstroopers being a 4 man squad.
![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
Posts: 2636 | Subs: 17
I can confirm it's the same with stormstroopers, oddly enough you can get the 4x stg upgrade and then still get the G43s upgrade despite the stormstroopers being a 4 man squad.
It's connected to free slot item size. Stormtrooper STGs take up no free slot items. Thus, it is possible to pick up dropped weapons. Don't expect to be able to use them though. That's because STGs will displace the dropped weapons.
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I don't know how to fix this one, yet
Is there anyway to allow these items to be built on top of mines. Then it will not show where the mine is when sliding over the mine. Sure it would allow people to build items on top of mines but the chance of doing it on accident in the middle of a field is highly unlikely.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Is there anyway to allow these items to be built on top of mines. Then it will not show where the mine is when sliding over the mine. Sure it would allow people to build items on top of mines but the chance of doing it on accident in the middle of a field is highly unlikely.
Don't we have problems stacking explosive damage ?
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