Ok fine, I guess I cant argue your veto argument. But pls let me tell you one more thing: since the fuel depot is next to HQ and kinda impossible to cap for the enemy, early agressiveness isnt paying off at all on this map.
The smartest thing to do is just to play campy and static af (for example in front of a VP) until you can spam a ton of tanks and arty to annihilate the enemy with an all in push. And I really feel more and more players on this map realize that
Feels4v4Man
The fuel was tested in other areas, and ultimately this was the best fit, this is in large due to the two VP mechanic.
Imagine if the fuels were on the far ends of the VP's in the middle, they would be contested more and more, but this would lead to slower teching and ultimately much longer games if teams were aggressively decapping one another.
However there is the argument that this could lead to "faster" games if one team managed to hold both fuel for any real amount of time, however this was not what was happening on average unless there was a large skill gap between the teams, so overall, moving the fuels to more aggressive places, typically prolonged games even more.
I can see what can be done further down the road, but currently kyle barely responds to anyone, so I don't know if we are even going to have an opportunity to fix any issues on the maps or when it might be.