Was the panzerwerfer in t3?
Posts: 236
Posts: 2742
Posts: 515
Posts: 3145 | Subs: 2
Personally, I think if the Pwerfer were in T3, the combination of using it to wipe out AT guns while spamming T3 tanks would be a little too potent.
God forbid the Wehrmacht having any potent combinations to fight the Allies with.
Posts: 8154 | Subs: 2
God forbid the Wehrmacht having any potent combinations to fight the Allies with.
TBH, what would you replace it with?
I don't think it's neccesary, but if the premise is, we MUST put at all cost PW on T3, then i would try the following.
Adjust accordingly teching cost.
T2 unlocks T3.
T3 comes with Stug/Ostwind. BP2 unlocks n T4 PW
T4 comes with PIV/Brum. BP3 unlocks PV
Posts: 283
TBH, what would you replace it with?
I don't think it's neccesary, but if the premise is, we MUST put at all cost PW on T3, then i would try the following.
Adjust accordingly teching cost.
T2 unlocks T3.
T3 comes with Stug/Ostwind. BP2 unlocks n T4 PW
T4 comes with PIV/Brum. BP3 unlocks PV
That would be an "interesting" change indeed, considering that the Panzerwerfer is basically the saving grace of German high-end tech. Putting it in Tier III removes the last incentive to build that last building, because none of the units left in there would in any way be worth their cost (a small argument could be made in favour of the StuPa, but considering its cost, time of arrival, performance, and veterancy requirements that argument is easily wiped away). It surely would make Ostheer feel more interesting than it does now (which is not hard to achieve, with Ostheer-play being as interesting as stepping into dog-shit), but I'd rather have that done through making these units competitive again instead of basically throwing them away.
Of course this could also be combined with the direly needed call-in integration into the tech tree, but that is extremely unlikely to ever happen, due to the then necessary adjustments to all factions's tech costs and timings.
Posts: 84
God forbid the Wehrmacht having any potent combinations to fight the Allies with.
Did you see any other faction accessing this kind of artillery in tier 3 or mid game if you prefer?
Or maybe it's not enough that the Pwerfer is overperforming?
Posts: 3103 | Subs: 1
Did you see any other faction accessing this kind of artillery in tier 3 or mid game if you prefer?
Or maybe it's not enough that the Pwerfer is overperforming?
The OKW provide a precedent of this with the Walking Stuka. The opportunity cost of doing so that early is way bigger than this proposal though.
Posts: 4630 | Subs: 2
Personally, I think if the Pwerfer were in T3, the combination of using it to wipe out AT guns while spamming T3 tanks would be a little too potent.
Something like Recon + Calliope to clear out Paks to roll in with spammed Shermans?
Posts: 2066
Something like Recon + Calliope to clear out Paks to roll in with spammed Shermans?
That is doctrinal and requires a lot of resources. Pwerfer in T3 would mean pwerfer every game in combination with stug spam way before calliop arrives.
Posts: 2885
Did you see any other faction accessing this kind of artillery in tier 3 or mid game if you prefer?
Or maybe it's not enough that the Pwerfer is overperforming?
Okw has stuka and brits have land matress. What if it was in T3 but lost the supression?
Posts: 4630 | Subs: 2
That is doctrinal and requires a lot of resources. Pwerfer in T3 would mean pwerfer every game in combination with stug spam way before calliop arrives.
It's doctrinal but that's not the case since it's problably most picked USF doctrine and definetly brain-less doctrine.
And what resources it requires? It costs less than T4 PzWerfer
Posts: 2066
It's doctrinal but that's not the case since it's problably most picked USF doctrine and definetly brain-less doctrine.
And what resources it requires? It costs less than T4 PzWerfer
Yeah I know. But if it was put in T3, you would rape the USF guy before he even got to calliop lol. I would simply go double stug and pwerfer. Pwerfer cab deter rifle blob and double stugs can go hunting.
I just want the game to be balanced. Slight adjustments here and there so every faction cab compete equally.
Posts: 2742
Any time I look at Ostheer's tiers and teching I just can't help but feel that CoH1 Wehrmacht unit composition was superior in every way, design-wise.
Panzerwerfer being an upgrade for halftracks @ t4 was an excellent notion, and the nebelwerfer in T3 filled its role spectacularly.
Between Ostheer and OKW there's the tools for two well designed factions, they've just been mixed up between each other.
(Hell I made a mod that essentially merged the two and it actually worked pretty well. You just have to break from the current system of design to make the factions work. It really takes more than a few unit swaps. Redesign is more appropriate than rebalance.)
Posts: 2635 | Subs: 4
Permanently BannedLivestreams
6 | |||||
210 | |||||
10 | |||||
8 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, sunwingamescom1
Most online: 2043 users on 29 Oct 2023, 01:04 AM