The maps are not universally bad, and i am not trying to be abusive, however the notion that no criticism is allowed because i should be grateful for any "free new content" is simply arrogant and absurd. Furthermore the continued blaming the balance and not the map design is a little self indulgent and petulant.
And that is the result of 3 pages and endless twitch, steam and chat discussion?
Mapmakers wont use the "free content" argument to defend themselves against any criticism.
We need constructive criticism to work on our maps but till today there is no constructive criticism at all. Look at this thread. 3 pages of one-liners and useless arguments (the fog, i dont like cqc maps, urban/industrial maps are crap, ectpp).
I was attacked for Essen so often (someone seen the Dane stream?) but i got only a small number of useful feedback.
We arent ignorant isolationist. When you would be really interested in the map balance of the new maps you would/could try to discus the maps. You would have noticed that i had already reworked my maps basing on feedback i got. Tric is often streaming so there was a lot of chances to get in contact with him and discus with him online about balancing issues on his maps. I made a thread for my reworked maps (and it is ignored). The steam workshop comment function isnt used for any feedback at all.
Instate of discus about the maps we are attacking each other day by day. I'm sick of this useless discussions because there is not a simple solide base to use for any constructive discussion.
To be honest i was happy when one streamer get in contact with me. We discussed my maps. He explained me the map balancing problems from his point of view and i tried to explain my design decisions. THIS was a helpful feedback. E.g. he addressed issues i already noticed when i watched streams and livegames. But he had arguments/point to discus i wasnt aware of like my negative cover problem on Westwall or the concrete VP walls on Essen. That was useful for me and i'm happy that there was someone who was interested in the maps and was able to give constructive feedback. For those people i would like to make maps. For rest here i have lost any motivation to work on maps.
Because the CoH community is toxic and this event was one of the best proofs.
When the contest was running no one was interested. When the maps were added no one tried to inform himself about the new maps (e.g. most players think all maps were done by Tric. That is so stupide...). Instate of discus about the maps we got one-liners, hate and useless comments.
So here is your chance. U will find the threads at the forum. You are welcome to discus the maps. Explain us why they are bad maps. Post suggestions to improve the maps. Analyse the maps. Work with the maps. A lot of maps can be downloaded as sgbs. Open the maps at the WB and look at them at the WB (thats a personal tip for all of u who complain about pathfinding issues - e.g. on Westwall with the dragon teeths).
Help us.
Thats all we are asking for.
And a small note:
We are all complaining that Relic isnt able to balance CoH2.
To be honest: We, the community, we arent able to make it better. That is the best proof. We arent better compared to Relic. And that is a real shame for a community; Hate Relic but unable to do it better...
Perhaps we should think about this problem first...