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Axis in large team games is still very easy.
Heh, no.
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Axis in large team games is still very easy.
shhh... Don't stir up the werhababbies or they will come crying.
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I took a look at your playercard and you win a little over half your games. Seems like you are chattin' shit fam. Want a challenge? hows about you play all factions, 1v1 and try to get to rank 200 with all of them.
Try ostheer first
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Try ostheer first
Just did, won easily.
seriously, how bad you can be to not win with the faction that has the best units, best abilities and commanders?
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Just did, won easily.
seriously, how bad you can be to not win with the faction that has the best units, best abilities and commanders?
Where is the evidence? If they have the best units then why does the faction have to cheese in tournament settings with 1/2 of the core not being in play?
Posts: 2066
Just did, won easily.
seriously, how bad you can be to not win with the faction that has the best units, best abilities and commanders?
Your name suits you, you have zero knowledge of what you are ranting about lol
Posts: 2742
I don't have entire days and weekends to devote to playing matches (anymore) so my tolerance for wasting time with frustrating gameplay or heavily imbalanced matchups is very slim. Steamrolling an opponent, (or worse having to 'win' against an afk opponent(s) or AI), is worse than a loss most times, at least as far as enjoyment is concerned.
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Axis in large team games is still very easy.
Just noob this talk.
Posts: 1003
shhh... Don't stir up the werhababbies or they will come crying.
My fault, I feed axis trolls. It was responding to posts up.
Just in time, you get to a certain level. On this level, you usually have one win, on one loss.
It is normal state. You get forward only when improving your style of play and micro.
Many people than their own improvement, dedicated to whine on forum.
Posts: 181
Where is the evidence? If they have the best units then why does the faction have to cheese in tournament settings with 1/2 of the core not being in play?
I certainly don't agree with zerocoh, but "cheese in tournaments with 1/2 of the core not being in play" is true to a greater or lesser extent for every faction.
Posts: 1158
However, I will say that I was recently really pissed and frustrated using a jpIV and it fucking missed over and over again at the longest range. I don't know if it was just a crap game, but it might have missed more than the jackson and panther do at long range. At least the shots didn't get deflected though, I think that would inspire rage quit in me (which I don't do).
Posts: 283
There is plenty of evidence of Axis units being the best in the stats. Even if a specific unit isn't the best, I can't think of any that are the worst either. Each unit is pretty effective at what it does.
By the raw numbers, only a few units like Assault Grens could fit that description. If you set it in relation to the gameplay mechanics of the specific faction and the gameplay mechanics of the opposing factions, you will get to see a significantly different picture: The Ostheer Panzer IV is the worst medium tank if you compare costs and performances across all factions, the Ostheer Panther is also the worst tank destroyer for its cost.
Then there's mechanical problems: Ostheer teching in general is still the worst mechanic in the entire game (followed with some distance by Soviet teching, which has the benefit of not being as linear), which in turn has a considerable effect on the entire faction. While especially the US gets actual combat capability when teching up, Soviets and Ostheer suffer from having large investments drained with no such immediate pay-off (luckily, OKW was toned down to more acceptable levels recently). And of course the problem of what playstyles the game itself favours (e.g. mobile infantry units are generally better off than their immobile counterparts) and how the factions do or don't fit that, which of course also creates a bunch of problems by itself without actual unit performance being of relevance.
So yes, if we go by pure numbers on the units themselves, there are few problems in terms of balance design. But if you look at the bigger picture, beyond comparing unit A and unit B (such comparisons work with only a handful of units in the game, in most cases those "by the numbers"-comparisons are useless), there is actually a lot of work that needs to be done.
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