MG-42 same sight as sniper
Posts: 721
How did they miss that bug? I assume it's a bug.
Edit: should've posted it in the bugs forum sorry
Posts: 2885
Before latest changes to bulletins you could also stack 3 sight range bulletins on soviet sniper to get self spotting sniper. Right now it's not possible any more.
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Posts: 721
But what infantry has further sight range than snipers then? If nobody has it then anyone will be suppressed and have to retreat. So nobody can spot without having to retreat pretty soon and mortar is only solid counter. But then again, you can't be sure if there is an hmg there anymore since you don't have sight range without having to retreat. Such bullshit that is.
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Posts: 1194 | Subs: 29
Buildings are OP, simple as that.
Posts: 721
You are supposed to use a spotter or the re-cloak trick that I covered here https://www.youtube.com/watch?v=kY7RYO3A4cc (towards the end)
Buildings are OP, simple as that.
Solid tips in that video!
Posts: 69 | Subs: 1
Thanks.
But what infantry has further sight range than snipers then? If nobody has it then anyone will be suppressed and have to retreat. So nobody can spot without having to retreat pretty soon and mortar is only solid counter. But then again, you can't be sure if there is an hmg there anymore since you don't have sight range without having to retreat. Such bullshit that is.
Vetted JLI and Pathfinders, tommies with pyrotechics upgrade and Panzerfusilirs with G43 upgrade have greater sight range than other infantry. For soviet and ostheer faction, I dont remember any unit with sight range bigger than snipers.
Posts: 80
It's an invisible buff who provoks frustration.
Posts: 911
Posts: 658
Posts: 2885
Thanks.
But what infantry has further sight range than snipers then? If nobody has it then anyone will be suppressed and have to retreat. So nobody can spot without having to retreat pretty soon and mortar is only solid counter. But then again, you can't be sure if there is an hmg there anymore since you don't have sight range without having to retreat. Such bullshit that is.
You can always spot from cover or garrison of your own. Also the best counters to garrisons are mortars and demos, not a sniper.
Posts: 8154 | Subs: 2
Mgs also fire slightly farther then their arc when they are in some buildings.
Cause the arc starts from the center of the building and not from the windows.
Posts: 283
Cause the arc starts from the center of the building and not from the windows.
That actually depends on whether you have the MG-unit itself selected, or just the building.
Posts: 367
That actually depends on whether you have the MG-unit itself selected, or just the building.
what you mean?
Posts: 2885
what you mean?
If you select the building, a list of units that are in that building will show up on bottom panel. Choosing mg from this list shows the real arc of the mg, drawn from the gun itself, not middle of building.
Posts: 367
If you select the building, a list of units that are in that building will show up on bottom panel. Choosing mg from this list shows the real arc of the mg, drawn from the gun itself, not middle of building.
oh thanks!!! i didnt know that i could click on enemy squad inside a building.
Posts: 2885
oh thanks!!! i didnt know that i could click on enemy squad inside a building.
You can also use tab key to go to the first unit in building faster than using a mouse. This works with your own garissons as well as the ones occupied by your opponent.
Posts: 367
You can also use tab key to go to the first unit in building faster than using a mouse. This works with your own garissons as well as the ones occupied by your opponent.
oh well thanks again, i always used the mouse to select my unit to chose the which side i want the unit to exit. Long live to poland!
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