ost elite doc need change
5 Sep 2016, 13:52 PM
#21

Posts: 50
7 Sep 2016, 05:45 AM
#22

Posts: 1044 | Subs: 1
how about bleed manpower?do u choose this tank for free 800mp vs pro in your 1v1 rank?!!
You shouldn't being using a TA in a game where manpower bleed will be an issue, it should either end the game or die before the bleed begins to truly hurt.
Essentially you run against the clock with the TA, you should only build it when you need something to propel you in the game or you are winning and are using the TA to crush the enemy completely. Either way the TA needs to be used as aggressive as possible to do as much damage as possible before it becomes cost inefficient.
7 Sep 2016, 10:00 AM
#23

Posts: 297
Stormtroopers on this doctrine shouldnt be a call-in and cost 280manpower
7 Sep 2016, 10:12 AM
#24

Posts: 283
Stormtroopers on this doctrine shouldnt be a call-in and cost 280manpower
If they're not a call-in, how are they supposed to be called in from buildings then? And no, 280 manpower for a unit that doesn't offer anything better than PzGrens (and has to pay a ridiculous amount of ammo to play in the same league) is not acceptable.
7 Sep 2016, 11:18 AM
#25

Posts: 658
You shouldn't being using a TA in a game where manpower bleed will be an issue, it should either end the game or die before the bleed begins to truly hurt.
Essentially you run against the clock with the TA, you should only build it when you need something to propel you in the game or you are winning and are using the TA to crush the enemy completely. Either way the TA needs to be used as aggressive as possible to do as much damage as possible before it becomes cost inefficient.
yeah know about this,sometimes too aggressive guide u direct to mines. too aggressive make players stress,so no wise action.TA itself is the latest tank in game cp,and this lack of manpower make it almost useless.
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