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russian armor

ost elite doc need change

1 Sep 2016, 20:18 PM
#1
avatar of Soheil

Posts: 658

yeah,almost all axis players love tiger ace.but that doc disadvantage pretent us to choose this.
its better relic rebuild this doc.....
i want u guys to put your suggestion,ty.
1 Sep 2016, 20:28 PM
#2
avatar of ferwiner
Donator 11

Posts: 2885

So a doctrine is used by many players but no one uses it extensively? Isn't that what you would expect from a ballanced commander on a faction that has 21 of them?
1 Sep 2016, 21:42 PM
#3
avatar of skyshark

Posts: 239

So a doctrine is used by many players but no one uses it extensively? Isn't that what you would expect from a ballanced commander on a faction that has 21 of them?


Woah woah... No need for your logic in here! :snfPeter:
2 Sep 2016, 20:37 PM
#4
avatar of Soheil

Posts: 658

manpower value equal fuel in late game.....but if your opponents have solid def with AT...and u cant defeat him as soon as tiger ace hit the field....you will be weak and weaker...and will find your self only with tiger.
2 Sep 2016, 21:26 PM
#5
avatar of Dangerous-Cloth

Posts: 2066

You should have seen the commander when it was released. It was fun while it lasted :foreveralone:
2 Sep 2016, 22:00 PM
#6
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post2 Sep 2016, 20:37 PMSoheil
manpower value equal fuel in late game.....but if your opponents have solid def with AT...and u cant defeat him as soon as tiger ace hit the field....you will be weak and weaker...and will find your self only with tiger.


So what your saying is that if the Allied player gets AT it is strong against the tiger ace?

Wow didn't expect that
3 Sep 2016, 05:00 AM
#8
avatar of Soheil

Posts: 658



So what your saying is that if the Allied player gets AT it is strong against the tiger ace?

Wow didn't expect that

not AT,AT's .anti tanks wall can easily stop it, and when tiger cant do much means no manpower no reinforce no infantries......gg.
3 Sep 2016, 05:02 AM
#9
avatar of Soheil

Posts: 658

You should have seen the commander when it was released. It was fun while it lasted :foreveralone:

just removed tiger ace op ability and added storm trooper,but doctrine need fix.
3 Sep 2016, 05:33 AM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

You should have seen the commander when it was released. It was fun while it lasted :foreveralone:


Call TA and move it into the enemy base = win

Counters? Pray for him to eat the mine you put at the entrance of your HQ or save T34 for ramming.
3 Sep 2016, 07:20 AM
#11
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post3 Sep 2016, 05:00 AMSoheil

not AT,AT's .anti tanks wall can easily stop it, and when tiger cant do much means no manpower no reinforce no infantries......gg.


You don't know how to use TA.

1. You use TA only to seal a deal in next 5mins or as your last chance to stay in game when you are heavily losing.
2. If the game is equal and enemy has plenty of AT, why would you call TA instead of Pz4 or Stug?
3. In similar scenario, when the game is equal you DON'T call TA when you hits 700MP. You can call TA when you have like 1100MP so you have extra 400MP buffer to reinforce easily so +120MP income won't hurt you with 400MP handicap
4. You don't need to call TA at all. You even DON'T WANT TO call it as a regular unit unless point 1.
Without TA it's still very useful doctrine. TA is just cherry on the top which you pull out when you are confident you need it. If you pull it out and you have no manpower that's your fault, not doctrine's.
3 Sep 2016, 13:23 PM
#12
avatar of Dangerous-Cloth

Posts: 2066



Call TA and move it into the enemy base = win

Counters? Pray for him to eat the mine you put at the entrance of your HQ or save T34 for ramming.


The most fun thing was when you combined the extra 10% sight bonus bulletin lol.
3 Sep 2016, 16:49 PM
#13
avatar of VonIvan

Posts: 2487 | Subs: 21

Tiger Ace working as intended now. Free stormtroopers, Stun nade, and smoke. Used by many top ten players. Seems alright to me. :foreveralone:
3 Sep 2016, 18:49 PM
#14
avatar of Jespe

Posts: 190

How i have a feeling that i am usually forced to take this doc against USF? Just need those nades against mortar and gehwers against early riflemen to force them out of their comfort zone.
4 Sep 2016, 05:35 AM
#15
avatar of Soheil

Posts: 658



You don't know how to use TA.

1. You use TA only to seal a deal in next 5mins or as your last chance to stay in game when you are heavily losing.
2. If the game is equal and enemy has plenty of AT, why would you call TA instead of Pz4 or Stug?
3. In similar scenario, when the game is equal you DON'T call TA when you hits 700MP. You can call TA when you have like 1100MP so you have extra 400MP buffer to reinforce easily so +120MP income won't hurt you with 400MP handicap
4. You don't need to call TA at all. You even DON'T WANT TO call it as a regular unit unless point 1.
Without TA it's still very useful doctrine. TA is just cherry on the top which you pull out when you are confident you need it. If you pull it out and you have no manpower that's your fault, not doctrine's.

i tested all but vs good alies player going to trouble and they make mines and AT's as fast they saw TA,seems u dont know what topic about,all i said about TA lovers and u are saying u dont have to call in TA at all.
4 Sep 2016, 05:39 AM
#16
avatar of Soheil

Posts: 658

Tiger Ace working as intended now. Free stormtroopers, Stun nade, and smoke. Used by many top ten players. Seems alright to me. :foreveralone:

u right,but topic about Disadvantage of TA in that doctrine.
4 Sep 2016, 12:44 PM
#17
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post4 Sep 2016, 05:39 AMSoheil

u right,but topic about Disadvantage of TA in that doctrine.

Well free Tiger Ace for 800 mp ain't that much of a stretch imo. :foreveralone:
4 Sep 2016, 23:13 PM
#18
avatar of easierwithaturret

Posts: 247

Being able to call in such a powerful unit without having to pay any fuel is huge. It allows you to stay in the game even if you've been starved of fuel, no other doc or faction has that. Granted the tiger is vulnerable to massed AT, but on smaller maps with plentiful shot blockers it's hard to employ that counter.

Now there are the obvious drawbacks to calling in the TA, but they are appropriate given its strength. It doesn't need a change, if anything in that doc needs a change it's the stun grenades.
5 Sep 2016, 11:54 AM
#19
avatar of Soheil

Posts: 658


Well free Tiger Ace for 800 mp ain't that much of a stretch imo. :foreveralone:

how about bleed manpower?do u choose this tank for free 800mp vs pro in your 1v1 rank?!!
5 Sep 2016, 11:57 AM
#20
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post5 Sep 2016, 11:54 AMSoheil

how about bleed manpower?do u choose this tank for free 800mp vs pro in your 1v1 rank?!!


L2UseIt again.

You don't call TA in game which will last another 20mins.
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