Is that a Smoking Gun I see your in pocket, or are you just please to post this?
I have no idea what that idiom means, assuming it's an idiom...
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Is that a Smoking Gun I see your in pocket, or are you just please to post this?
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I have no idea what that idiom means, assuming it's an idiom...
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I have no idea what that idiom means, assuming it's an idiom...
Smoking gun is a company which several of the original coh1 devs formed after leaving Relic. I think they mostly made mobile games
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Smoking gun is a company which several of the original coh1 devs formed after leaving Relic. I think they mostly made mobile games
link
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Technical stuff / Engine
-- Better rendering.
-- Better FX.
-- Can still run on Windows 7.
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-- More interactive ambient mechanics (Wounded soldiers, environmental features, etc.)*
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Not to be rude but getting rid of the main environmental feature CoH2 offered was the best thing they ever did (Blizzards).
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Please make coldwar not WW2 . It will be fun than WW2 .
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Not to be rude but getting rid of the main environmental feature CoH2 offered was the best thing they ever did (Blizzards).
To be fair, removal of blizzards appeared to be the best option. There was ample opportunity to make it a meaningful, dynamic, and fun mechanic. Once it was clear no effort would be spent on fixing it, removal of cold tech was kind of one of two options: the other being leaving it in as it was.
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Not to be rude but getting rid of the main environmental feature CoH2 offered was the best thing they ever did (Blizzards).
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I respectfully disagree. It was the deep snow mechanic which I disliked. Blizzards could be dealt with. BTW, I accept all cold tech made the 1v1 game less e-sports friendly
But if the deep snow were turned into ice, as it is now, does the Blizzard mechanic still remain lame? (I had not realised OKW got the deep snow manouevarability advantage you mention).
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I got this bad feeling that after DoW3, relic will only diminish into a shadow of itself and won't be able to produce anything meaningful.
I'd like to be wrong though, for they are pretty much the last bastion of RTS gaming that isn't just copy pasting 20 year old formulas.
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But if the deep snow were turned into ice, as it is now, does the Blizzard mechanic still remain lame? (I had not realised OKW got the deep snow manouevarability advantage you mention).
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snip
I do believe issues with deep snow, ice, and blizzards were conflated and removed by association. I agree that the bigger issue was deep snow and map design.
But, as far as ice is concerned, it's heavily flawed: all ice is the same, whereas there is water that is shallow enough to cross with units. Since there's no differentiation of depth for ice, you have tanks phasing through solid ground because the front tracks were on 1 inch deep ice. This is still actually a problem and wasn't fixed by removing cold tech.
Also I don't remember now if volks schrecks allowed for volks to move through deep snow (I think just sturm pios aren't slowed by terrain type, and even them I think it really only affects water, not deep snow.) I think the immunity was from losing temperature in deep snow.
Gad it's been a while since that time.
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