Sniper cloak
Posts: 773
Quite simply, fuck off.
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Posts: 773
you really like posting rage threads dont ya
https://www.coh2.org/topic/55199/announcer-shit-at-his-job
https://www.coh2.org/topic/55064/sturm-stun-grenade
https://www.coh2.org/topic/55310/let-s-talk-grenades
Last three posts, no rage posts there, thanks for your contribution to this thread as always.
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That being said, it is tough to do.
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preach.
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Adapt or perish.
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Stealth mechanics are just BS in this game.
Adapt or perish.
Atleast it's not like in vCoH.
Posts: 773
If a unit that can cloak is being engaged by another squad e.g An infantry squad is actively shooting at a sniper, it shouldn't be able to cloak until it is out of LOS range of said squad. The same goes for all cloaking units.
It makes sense logically, as it currently stands all factions (bar USF?) have access to alien camo technology or the MiB mind eraser tech. "I know exactly where the sniper is, he is right there god damn it!"
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For example, Kholodny:
North spawn, enemy is keeping sniper behind fence next to the building and sniping my squad in the church.
I keep my sniper behind broken wood beneath middle VP.
He shoots at the church, I immediately click to shoot him down by my sniper and.... cloaked.
I kept squad inside the church to bait him again, I was 100% ready, insta click to shoot and... cloaked
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It's only this quick in heavy cover
Type of cover makes no difference for cloak speed, and you will always have instant cloaking upon entering cover if you are only firing after your unit leaves camo.
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Posts: 312
Type of cover makes no difference for cloak speed, and you will always have instant cloaking upon entering cover if you are only firing after your unit leaves camo.
Really? I could've sworn that re-cloak speed was quicker under heavy cover than under light cover as a "feature" they introduced when they released this game.
Posts: 137
Really? I could've sworn that re-cloak speed was quicker under heavy cover than under light cover as a "feature" they introduced when they released this game.
they changed that stuff a while back.
Posts: 611
Stealth mechanics are just BS in this game.
Adapt or perish
Lol. +1.
I don't have issues with countersniping atm as i am only playing usf.
However i do agree that cloaking in the game is poorly implemented.
Cloaked units moving along roads or cloaked rekketons blocking a point being capped is bs.
Stormtroopers are another glitchy poorly implimented gimick unit. On occasion i have been chasing this unit with rifles watching them phase in and out.
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That is some science fiction stuff
Posts: 773
If you think Sniper cloak is bullshit, then you probably never played against cloaked JagdPanzer 4
That is some science fiction stuff
Ha, I think I had that horror once, doesn't it even completely remove the ability to use abilities such as Tulip rockets against them or even attack ground when they are cloaked?
https://www.youtube.com/watch?time_continue=236&v=yRB1vIvTIE0
That shit's fixed...Right?
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