it's hard to know what specifically was the issue without a replay or vid.
This +1000.
Pics or video are essential otherwise its just a crapshoot.
Posts: 611
it's hard to know what specifically was the issue without a replay or vid.
Posts: 571
If they were suppressed then drive your tank over them. He will either retreat or take massive losses.
Don't just sit a vehicle in front of an AT blob and expect to come out in front.
I also agree that mgs could suppress somewhat quicker in regard to blobs. ( Not spread out units moving at the edges of the firing arc )
Posts: 930
2 MG, an Ostwind (supposed anti infantry device) and a P4... (forgot to mention P4)
Please tell me what mortar to get as OKW )))))
Posts: 571
are you stupid? OKW have the best mortar in the game.
Also, start using the flaktrack against blobs, It's doing wonders for me.
Posts: 284 | Subs: 1
Posts: 3602 | Subs: 1
Posts: 571
What's a blob anyway?
Posts: 3602 | Subs: 1
Does this help you imagine what a blob looks like? xD
Posts: 571
Not really, but it proves you don't have a single clue either. Be glad and find me a definition with valid numbers instead of a trollpic.
Posts: 17914 | Subs: 8
No longer have replay, but would you consider 7 squads of guards, all standing so close that unit cards essentially overlap each other and having little space in between as "blob"?
I thought you were the troll, since I mentioned the numbers before.
Posts: 3602 | Subs: 1
No longer have replay, but would you consider 7 squads of guards, all standing so close that unit cards essentially overlap each other and having little space in between as "blob"?
I thought you were the troll, since I mentioned the numbers before.
Posts: 571
Posts: 484
If I have a HMG42+pio+Gren in the minimum radius not firing in the same direction, do I blob?
If I have a HMG42 in an house, a pio squad next to give vision and a mortar just behind, do I blob?
If I have 3 RM squads in green cover behind the cemetery wall in Semoisky, do I blob?
If I have 3 Volks squads passing the south left bridge at the same time on Semoisky, do I blob?
If I have a sniper, a pio to give vision and a gren next by to counter flank, do I blob?
If I have 3 RM squads flanking and closing the distance on an house with a HMG42, going into your blobbing definition radius, Do I blob?
Posts: 3602 | Subs: 1
You are right, defining a blob and turning it into useful code will be hard since relic.... yeah, 2 squads would get counted as blobbing...
Would increasing the MG's suppression radius work? Since the issue here are that MG seems to be unable to suppress more than 1-2 unit at a time even if they are clumped up rather close to each other from time to time.
Posts: 571
Posts: 3602 | Subs: 1
My point did not change.
Charging 2 MG from the front with a dense blob should be punished by suppression/ pin. Using flanking, or spreading forces out should be encouraged, not have them as dense as possible, especially with late game LMG "blobs" which can sniper gunners out even while MG is in green cover.
They pushed back the Ostwind while suppressed as well.
There were 2 MG, an Ostwind, and a P4. The "blob" was suppressed. Neither the P-4 nor the ostwind caused sufficient casualties before Ostwind was pushed back by AT rifle guards (which were suppressed).
PS: Ostwind was not lost, but also embarrassingly ineffective against something it should counter, infantry.
Posts: 571
Post the replay cuz its hardly difficult to believe.
Posts: 1021 | Subs: 1
The whole claim that blobbing is rampant, and needs to be fixed rests on the presumption that we share a meaningful understanding of the term, and I'm not convinced we do.
The issue is your perception of blobbing. Why would you be able to stop 7 squads with 2?
Posts: 8154 | Subs: 2
...