It died when Brit Cancer commander was released and then took months to semi-fix. Then they beat the dead corpse with the USF Mortar combined with wrecking OKW as a whole. I don't see it reviving any time soon.
Nice to see some admin that feels the same as I do.
It is so sad because Company of Heroes is the game that "changed" my life the most, waking my interests for history and so on.
CoH2 is not bad per se but the constant feeling that you are playing a cash cow is ruining the game for me.
Everything that is done or has not been done was because of money. While other games (e.g. GTA V, League of Legends, The Witcher, etc.) let you feel that the developers love their game and are proud of it, CoH2 never got me that feeling ever.
It always felt like a corpse that was sometimes close to being alive (before Brits) but then killed again (after Brits) only because Relic could make money out of it. EVERYTHING they did was because of the money, not because they wanted to make a game better.
Commanders were OP on purpose to make people buy them, Skins you cannot even differentiate in 95% of the time ingame cost real money for a full price game without any possibility to get them ingame (war spoils came way too late). They have a interesting system implemented called Theatre of War which they abandoned after ONE year because it didn't get them the money they wanted.
Their public relations are a nightmare. There's a good reason everybody left the position after a few months (Cynthia, Noun, etc.) because it must have felt like you have to promote something you don't like for a company that doesn't like its game.
But anyways, I am missing the point I wanted to address.
The game itself is not bad because of the lack of players, but because its no fun anymore. In my honest opinion, winning doesn't feel rewarding anymore because you win by doing bullshit against an enemy that does bullshit too.
The rock paper scissor stuff that is essential for an RTS became just a party of softcounters. In vCoH you had damage tables that at least somehow regulated the bullshit. No you have light tanks that make PaKs (their hardcounter) useless because they drive around them. Panzergrens (the counter to light tanks) are useless because a player clicks 10 times a second into the unit, making the Shreck unable to fire. Cromwell crushing everything but heavy tanks do not is also something without any sense of logic. Double 222s hunting down tanks while being a light scout and sniper hunter is also dumb.
The game itself is just a junk of dumb stuff put together and expects you to learn it in order to win. If there was any sense behind the way it is I would accept it, but there is none. After the patch that removed the shreck from volks (which I NEVER EVER blobbed anytime) without any compensation, the game is just not enjoyable as an Axis player anymore. For more than a year now (almost 2?) Axis were simply nerfed into the ground while every single Allied faction is now better than OKW or OH.
They can add a mode where Allies can fight each other, but playing Germans as a "mediocre player" is just suicide.
That's why I uninstalled the game another time and I don't think I'm gonna install it again.
I'm gonna play some vCoH on lan parties but CoH2 can suck my garden.