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russian armor

T70 Nerf

12 Aug 2016, 15:57 PM
#61
avatar of vietnamabc

Posts: 1063

I feel like every light vehicle in game has its pros and cons and it's mostly fine.

Luchs: great camo, 360+HP, murder machine when flanks infantry behind cover / not that good accuracy.
222: probably most cost-efficient unit in game, insane when vet 2 + scope.
Puma: great for AT, even in late-game, shuts down all light vehicles play / weak AI
Stug E: Amazing AI, great ability, 560HP / no turret
Stuart: trying to be AI and AT. General medicore light vehicles.
AEC: combo of weaker Puma and weaker T70.
T70: amazing AI, good AT, great recon mode, probably the best light vehicle in game (but some vehicles has to be the best) but 320HP (+repairs). Can be stopped by any Axis' lights.

Stuart and AEC is kinda meh but you need to factor in USF super-glue for Stuart and extreme fast tech if USF rush Captain. Same with Brit AEC can hit the field earlier than Luchs, T70 comes latest and OH at the time is 10-20 fuel away from P4/Ostwind so it got to have good AI/AT to make up for that narrow window. Also Stuart Stun shot is OP vs heavy tanks, AEC tread-break is kinda buggy but if it hit it's gg for your tank: stunning for 5+ second under fire from 6-pounder is no fun.
12 Aug 2016, 19:23 PM
#62
avatar of Carlos Danger

Posts: 362

Remove splash damage on T-70/Stuart and increase Luchs fuel cost to 70. Dunno about AEC.
13 Aug 2016, 08:58 AM
#63
avatar of Esxile

Posts: 3602 | Subs: 1

At least the luch isn't that much of a wiping machine on the move. Both units are in the good place in term of cost, just nerf the T70 damage output on the move so it doesn't wipe entire squad retreating.
13 Aug 2016, 12:04 PM
#64
avatar of MoerserKarL
Donator 22

Posts: 1108

The best think on the T70 is by far, that you can rescue yourself with self repair :P
11 Sep 2016, 07:51 AM
#65
avatar of GardeningNicePerson

Posts: 15

T70 - maybe balancing is needed. Buff dmg for better AT but nerf splash for balancing AI. It dies in 2 AT shots though and proper play can kill it really easily. And costs 70 fuel. Cant do much against a pgren squad and a schrek spio+volk combo can be as effective

Stuart - vehicle crit thing seems really annoying

222 - timing against soviets is quite op imo if rushed, hits the field around 5 mins. Against sovs, that means that the sov player has to get an ATG every game preempting the 222 because if not the 222 can basically win the game. Guards come in 2cp and thats like 7mins into the game too.

And yea, i think that it might be a good ide to balance lvs since they seem to be no brainer option. At least for me since i like lvs so much but, regarding sovs, a game without t70 is quite hard to carry on
11 Sep 2016, 08:43 AM
#66
avatar of Stark

Posts: 626 | Subs: 1

The best think on the T70 is by far, that you can rescue yourself with self repair :P


Yep it's in top5 most idiotic coh2 features
12 Sep 2016, 20:39 PM
#67
avatar of siuking666

Posts: 707

Nerf T70, Stuart needs mp cost increase, AEC does not need that LOL Smoke for its health pool+cost.

222 needs to be useful for a price increase
Luch is still meh except the camo
16 Nov 2016, 19:01 PM
#68
avatar of A big guy 4u

Posts: 168

Then increase the price for the 222.

Y'know, that thing that was buffed exactly to counter light vehicles?
17 Nov 2016, 21:43 PM
#69
avatar of insaneHoshi

Posts: 911

I feel like every light vehicle in game has its pros and cons and it's mostly fine.

Luchs: great camo, 360+HP, murder machine when flanks infantry behind cover / not that good accuracy.


You are aware that its camo is broken right?

Hold fire doesnt apply to the Co-ax mg, making the cammo somewhat useless.
17 Nov 2016, 22:01 PM
#70
avatar of Australian Magic

Posts: 4630 | Subs: 2



You are aware that its camo is broken right?

Hold fire doesnt apply to the Co-ax mg, making the cammo somewhat useless.


Somehow haven't noticed.

I use Luchs in camo mode as a scout unit for ISGs for example and it never released itself.
17 Nov 2016, 22:11 PM
#71
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



Somehow haven't noticed.

I use Luchs in camo mode as a scout unit for ISGs for example and it never released itself.

Probably the same shooting-modes discrepancies causing issues again.
18 Nov 2016, 17:53 PM
#73
avatar of Lucas Troy

Posts: 508

The shitrage is strong with this one.
18 Nov 2016, 21:03 PM
#74
avatar of OuTLaWSTaR
Donator 11

Posts: 453

Why is everyone getting all furious about this? It's a game.
19 Nov 2016, 00:52 AM
#75
avatar of VindicareX
Patrion 14

Posts: 312

That's what happens when you have a game based on long-term strategy and tactics (avg game is 20+ minutes.... nevermind close games), but also have cheesy as fuck units/abilities that end the game in seconds.

Very frustrating.
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