there is another thread similar to this one but this is more what is needed not what i hope:
rakketen and ptrs aim time fixed (normalized)
usf mortar tracking bug fixed and performance fix
okw different healing options
t-70 bugged that if recrewed while it dies with self-repair it can't fire
rakkten sometime can't fire if recrewed by su unit
rakkent crew fire with at unit with prioritize vehicle if not volks
immortal ziz gun crewless
If a support weapon was suppressed in the moment it was being killed and get re-crewed, the suppression effect on rate of fire and accuracy are PERMANENT fix (from aerafield ty)
Changes that are needed next patch
10 Aug 2016, 13:05 PM
#1
Posts: 4474
10 Aug 2016, 15:54 PM
#2
Posts: 5279
okw healing options?
if we want to discuss healing options
soviet- healing at base only
ost-med bunker, med kit with vet
usf- healing through ambo
ukf-tommie upgrade
okw- med truck, sturm med package, passive heal on obers and volks with vet
doctrinal options
soviet- FHQ
ost- air drop med
usf- paras and rangers heal passively with vet,
ukf-glider medics, air drop med
okw- some infantry heal passivly with vet
okw have lots of options, and versatile ones (and ones you dont have to do anything for)
all else i agree on
edit: wording, forgot airdrop meds
if we want to discuss healing options
soviet- healing at base only
ost-med bunker, med kit with vet
usf- healing through ambo
ukf-tommie upgrade
okw- med truck, sturm med package, passive heal on obers and volks with vet
doctrinal options
soviet- FHQ
ost- air drop med
usf- paras and rangers heal passively with vet,
ukf-glider medics, air drop med
okw- some infantry heal passivly with vet
okw have lots of options, and versatile ones (and ones you dont have to do anything for)
all else i agree on
edit: wording, forgot airdrop meds
10 Aug 2016, 15:56 PM
#3
Posts: 4474
okw healing options?
if we want to discuss healing options
soviet- healing at base only
ost-med bunker, med kit with vet
usf- healing through ambo
ukf-tommie upgrade
okw- med truck, sturm med package, passive heal on obers and volks with vet
doctrinal options
soviet- FHQ
ost-
usf- paras and rangers heal passively with vet
ukf-glider medics
meaning even with doctrinal options applied the okw can heal more ways than any other faction
all else i agree on
what i meant is dat is only accessible if you go tier 1
if the upgrade could go to hq like soviet it would be better
all healing option if from the get to go only okw doesn't have dat
10 Aug 2016, 15:57 PM
#4
Posts: 5279
what i meant is dat is only accessible if you go tier 1
if the upgrade could go to hq like soviet it would be better
all healing option if from the get to go only okw doesn't have dat
sturms can drop medkits at vet 1
now with them having a shrek and players building more than 1 there should be no shortage of medical supplies
10 Aug 2016, 16:02 PM
#5
Posts: 4474
they are bit costly on the long run and are not cost effective (and micro intensive)
sturms can drop medkits at vet 1
now with them having a shrek and players building more than 1 there should be no shortage of medical supplies
just make healing on base too for 200 mp and 20 fu
10 Aug 2016, 16:05 PM
#6
Posts: 5279
they are intended to get you by until your units heal themselves or you unlock medics. also 30 mu iirc for 3 use healing including self use... have you seen the ost med kits?
aaaaand there goes all reason to get med truck over mech truck.
aaaaand there goes all reason to get med truck over mech truck.
10 Aug 2016, 16:19 PM
#7
Posts: 2742
If the Forward Retreat upgrade was reduced to 200mp, I think it would be just fine.
10 Aug 2016, 16:28 PM
#8
Posts: 4474
they are intended to get you by until your units heal themselves or you unlock medics. also 30 mu iirc for 3 use healing including self use... have you seen the ost med kits?but I just don't get why are okw the only faction with healing locked behind tech (the normal healing) price is ok but locking it behind tier is not soo good especially when sturm needs to be vet 1 and are not like IS who pay up front for infinite healing on the field and SP are not main line
aaaaand there goes all reason to get med truck over mech truck.
(Just imagine ambulance on tier 1 or HQ medic only if you go penals)
10 Aug 2016, 16:39 PM
#9
1
Posts: 2885
Okw already has 2 non doctrinal healing options. Every other faction has only one. I don't count ost healing ability as its useless.
10 Aug 2016, 16:46 PM
#10
Posts: 4474
Okw already has 2 non doctrinal healing options. Every other faction has only one. I don't count ost healing ability as its useless.actually usf has 2 ambulance and medic but I guess they are the same as medic come from ambulance
10 Aug 2016, 18:46 PM
#11
Posts: 73
usf mortar tracking bug fixed and performance fix
Has this really not been fixed yet?
10 Aug 2016, 19:07 PM
#12
Posts: 4474
THE BUGGED NOW IS OPPSITE they dont trak unit
Has this really not been fixed yet?
and is still the best mortar in the game at tier 0 for the faction that already have rifleman
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