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Minor gripe with Ostruppen

4 Aug 2016, 01:14 AM
#1
avatar of Flyingsmonster

Posts: 155

One thing I've noticed when playing the Ostruppen commander is that the Panzerfaust is locked behind building T1.

I feel like this is just annoying. I'm not saying it should be unlocked at T0 or anything, but I believe teching to level 1 or building T2 should unlock it as well. I shouldn't have to specifically build a building that I'll not build any units out of (especially if you are getting 3-4 Ostruppen, meaning you're going to be manpower starved). I just don't see the logic in forcing the unlock into a building that I'm going to have to either build from the start, delaying my quick-cap / rush building or cutoff strat against brits / usf, or have to retreat my engineers simply to build a building.

It would just make sense to make the ability unlock at either building T2, or teching. Thoughts?
4 Aug 2016, 03:18 AM
#2
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Isn't the cost of T1 almost equal to AT nades upgrade ?
4 Aug 2016, 04:04 AM
#3
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Build it right after you build your t2. It's only 100/10 IIRC. Negligible.
4 Aug 2016, 05:29 AM
#4
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Sounds reasonable, coupled with the time it takes the Pioneers to build T1...
4 Aug 2016, 07:32 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

Isn't the cost of T1 almost equal to AT nades upgrade ?

Its less then a half of that.
150/25 for AT nades.
80/10 for T1.

There is no excuse not to get T1 up if you need faust.
4 Aug 2016, 07:47 AM
#6
avatar of ElSlayer

Posts: 1605 | Subs: 1

T1 is cheaper than Soviet AT nade unlock, but requires pios at the base.
Seems balanced.

Still gives you access to new units (what if suddenly realized that you need that mortar?)
4 Aug 2016, 07:47 AM
#7
avatar of CartoonVillain

Posts: 474

Osttruppen by themselves are rarely enough anyway. A mortar/sniper/grenadier is usually a must-have as well.
4 Aug 2016, 10:00 AM
#8
avatar of Butcher

Posts: 1217

Osttruppen by themselves are rarely enough anyway. A mortar/sniper/grenadier is usually a must-have as well.
Depends on the map. Locking down Semoiski with 4 Osttruppen sitting in the village is efficient enough. Also Osttruppen received a massive indirect buff when the MG42 was moved to T0.
4 Aug 2016, 10:09 AM
#9
avatar of CartoonVillain

Posts: 474

My "minor" gripe with Osttruppen is that they don't get the accuracy bonus in buildings, even though the icon pops up above the squad. Bug or?
4 Aug 2016, 12:49 PM
#10
avatar of vietnamabc

Posts: 1063

OH + sniper is still best anti-UK combo, especially in Semois you just garrison all the building and the UK player just gg after 10mins.
4 Aug 2016, 18:06 PM
#11
avatar of Tiger Baron

Posts: 3145 | Subs: 2

My "minor" gripe with Osttruppen is that they don't get the accuracy bonus in buildings, even though the icon pops up above the squad. Bug or?


How are you sure of that tho?
4 Aug 2016, 20:09 PM
#12
avatar of CartoonVillain

Posts: 474



How are you sure of that tho?


I can't be sure, but they seem to suck more then usual when inside buildings. I've found several threads claiming that they don't get the bonus inside buildings:
https://community.companyofheroes.com/discussion/185028/osttruppen-commander-is-seriously-underwhelming
https://www.coh2.org/topic/33835/osttruppen-building-bug

The issue is obscure enough that we may never know the truth.
4 Aug 2016, 21:06 PM
#13
avatar of RealName

Posts: 276



I can't be sure, but they seem to suck more then usual when inside buildings. I've found several threads claiming that they don't get the bonus inside buildings:
https://community.companyofheroes.com/discussion/185028/osttruppen-commander-is-seriously-underwhelming
https://www.coh2.org/topic/33835/osttruppen-building-bug

The issue is obscure enough that we may never know the truth.


Maybe it's because of lack of windows sometimes? Ostruppen are 6 men, so I use them like cons - I put them in buildings only when they're not a full squad or when really necessary. Though I may be mistaken, because it's not like this game isn't bug infested after all.
4 Aug 2016, 21:28 PM
#14
avatar of Flyingsmonster

Posts: 155

I'm not sure about the garrison claim that they don't get the accuracy buff, I haven't played with them enough to notice it, but their damage is already so negligible that it's very hard to tell if they are doing better in buildings or not.

Like I said though, it's a minor gripe, and it depends on your playstyle. I've just found it's a minor annoyance that it's locked behind getting a building up instead of through teching alone like most other upgrades, even if the cost is negligible.
4 Aug 2016, 21:45 PM
#15
avatar of Katitof

Posts: 17914 | Subs: 8



I can't be sure, but they seem to suck more then usual when inside buildings. I've found several threads claiming that they don't get the bonus inside buildings:
https://community.companyofheroes.com/discussion/185028/osttruppen-commander-is-seriously-underwhelming
https://www.coh2.org/topic/33835/osttruppen-building-bug

The issue is obscure enough that we may never know the truth.

They do get acc buff in garrisons, Cruzz confirmed that.
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