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russian armor

Railway artillery

19 Jul 2013, 17:25 PM
#1
avatar of BeltFedWombat
Patrion 14

Posts: 951

This is beautifully animated but, apart from temporary area denial, not particularly awesome.

Am I missing something?

CoH2 isn't a very camp-y game. I could see it working in vCoH in a big way, like a sort of V1 in parts. But CoH2?

I like the doctrine it comes with (am beginning to understand the Pak - 43 a bit better) but am wondering where I'm going wrong with the railway arty.
19 Jul 2013, 18:57 PM
#2
avatar of Shazz

Posts: 194

I've yet to find a use for it. In general all the offmap artillery seems to be really toned down in CoH2. It fires 3 times with a sizeable delay for admittedly impressive damage... if it hits anything.

I'd much rather see this be something like 200mm or whatever barrage from defensive doctrine in CoH1. Maybe with a very long lead time since presumably it's coming from far away. But once it gets here, you're going to be very sorry if something is still in the area. :)
19 Jul 2013, 23:32 PM
#3
avatar of Tristan44

Posts: 915

I had a great battle where the Russians were dug in with 2 Su85s an MG and a ZiS on Minsk pocket. I had the sight to call in railway right in the middle of their lines, it completely caught them in chaos as they tried to scramble to miss the arty. I then charged in head on with my panzers IVs and infantry and even though it was a costly battle, i took the field! Thats how you use it.
19 Jul 2013, 23:38 PM
#4
avatar of Qvazar

Posts: 881

This is what it's for.
20 Jul 2013, 07:56 AM
#5
avatar of Nullist

Posts: 2425

Permanently Banned
Its very very slow and very very innaccurate, but considering how hard it hits, Im ok with this.

High risk/benefit. A single lucky hit is all it takes, and its up to the enemy whether they want to chance the shells missing, or moving to avoid hits.
20 Jul 2013, 10:27 AM
#6
avatar of S73v0

Posts: 522

I had a game where I rushed my opponent's base with a panzer 4 and dropped it on all his retreating units. The 2nd shot took out my panzer 4 and 3 full squads of guards and conscript infantry clustered around it. Instant gg from my opponent :D
20 Jul 2013, 11:09 AM
#7
avatar of BeltFedWombat
Patrion 14

Posts: 951

I suppose it's good for denying the enemy buildings in urban maps too.
21 Jul 2013, 09:42 AM
#8
avatar of muzec

Posts: 28

it's very expensive for a reason ;)
21 Jul 2013, 11:50 AM
#9
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Does ti drop flares?
21 Jul 2013, 12:51 PM
#10
avatar of Thrill
Donator 11

Posts: 300

21 Jul 2013, 13:13 PM
#11
avatar of Stonethecrow01

Posts: 379

Neat ability in my opinion. It is high cost, high risk, high reward but is entertaining and occasionally effective :)
25 Jul 2013, 15:03 PM
#12
avatar of broskiier

Posts: 2

I usually will pair this ability up with a base drive-by. Basically will send two tanks through / near the base and direct the artillery into the base in the hopes it obliterates a building or two (and ideally any reinforcing units in the base).

I did have one time where it took out several units of my opponents army that were clustered together in the middle of the map, but most people can get out of the way fast enough, which is why I prefer to direct it towards static targets.
25 Jul 2013, 16:41 PM
#13
avatar of Azza

Posts: 19

I use it to counter the Russian heavy artillery piece, which Russian players occasional get to counter my Pak-43. So a counter to a counter, but otherwise very little use for it.
23 Jan 2015, 09:03 AM
#14
avatar of Australian Magic

Posts: 4630 | Subs: 2

I will get golden shovel of the year for this but... :D

This off map is so crappy...

Very inaccurate, long time before first shell, over 40sec for 3 shells (who would stay still for 40sec in red flares zone?).
Its shells are way bigger than B4's and yet I belive it has lower AoE.
200 ammo for nothing.

It needs some changes.

Maybe leave it as it is but remove flares?
Or maybe make it something like B4? I mean, lower scatter to the size of circle point, 1 shell without warning and lower cost to 130-150? 3 shells in 40sec are weird, I mean, how the hell they are able to reload such fast? :P

This might be the worst off map in game.
23 Jan 2015, 09:20 AM
#15
avatar of Omega_Warrior

Posts: 2561


This might be the worst off map in game.

I think time on target arty has a longer time before it actually hits, and it doesn't function as area denial at all.
23 Jan 2015, 09:22 AM
#16
avatar of The amazing Chandler

Posts: 1355

I thing that off map arty in general takes forever to fire in COH2. Most of them anyway!!!
23 Jan 2015, 09:28 AM
#17
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post20 Jul 2013, 07:56 AMNullist
Its very very slow and very very innaccurate, but considering how hard it hits, Im ok with this.

High risk/benefit.


What risk? There is no risk. Nobody can be idiot enough to be hit by it, even if he tries. Excepting people who bought the game one month ago and never played coh1 neither.
23 Jan 2015, 09:33 AM
#18
avatar of mycalliope

Posts: 721

Ok this is the worst artillery by far....first of all the animation is not nice it has almost double the caliber of other heavy arty but these shells have almost bombardment animation as b4 and us 240 mm arty while having a much reduced area of effect.

Also was the shell animation and aoe tweaked because i remember when coh 2 launched it having a much more explosive and wider animation and also aoe...??,i think they did something with it because the railway artillery was causing pc to crash or lag.
23 Jan 2015, 09:48 AM
#19
avatar of RedDog

Posts: 43

I find armour company off map to be equally disappointing.
23 Jan 2015, 09:56 AM
#20
avatar of RMMLz

Posts: 1802 | Subs: 1

The thing is, USF and Soviet both don't have that much static defense, like bunkers and PAK43 or even hull down. So it's a bit risky to use. I would rather see it tweaked with reduced price, reduced damage and maybe increased shrapnel AOE.
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