Railway artillery
Posts: 951
Am I missing something?
CoH2 isn't a very camp-y game. I could see it working in vCoH in a big way, like a sort of V1 in parts. But CoH2?
I like the doctrine it comes with (am beginning to understand the Pak - 43 a bit better) but am wondering where I'm going wrong with the railway arty.
Posts: 194
I'd much rather see this be something like 200mm or whatever barrage from defensive doctrine in CoH1. Maybe with a very long lead time since presumably it's coming from far away. But once it gets here, you're going to be very sorry if something is still in the area.
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Permanently BannedHigh risk/benefit. A single lucky hit is all it takes, and its up to the enemy whether they want to chance the shells missing, or moving to avoid hits.
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I did have one time where it took out several units of my opponents army that were clustered together in the middle of the map, but most people can get out of the way fast enough, which is why I prefer to direct it towards static targets.
Posts: 19
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This off map is so crappy...
Very inaccurate, long time before first shell, over 40sec for 3 shells (who would stay still for 40sec in red flares zone?).
Its shells are way bigger than B4's and yet I belive it has lower AoE.
200 ammo for nothing.
It needs some changes.
Maybe leave it as it is but remove flares?
Or maybe make it something like B4? I mean, lower scatter to the size of circle point, 1 shell without warning and lower cost to 130-150? 3 shells in 40sec are weird, I mean, how the hell they are able to reload such fast?
This might be the worst off map in game.
Posts: 2561
This might be the worst off map in game.
I think time on target arty has a longer time before it actually hits, and it doesn't function as area denial at all.
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Its very very slow and very very innaccurate, but considering how hard it hits, Im ok with this.
High risk/benefit.
What risk? There is no risk. Nobody can be idiot enough to be hit by it, even if he tries. Excepting people who bought the game one month ago and never played coh1 neither.
Posts: 721
Also was the shell animation and aoe tweaked because i remember when coh 2 launched it having a much more explosive and wider animation and also aoe...??,i think they did something with it because the railway artillery was causing pc to crash or lag.
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