Open up new flavours of T-34 ram!
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#SingleInstance force
#NoEnv
SetBatchLines, -1
sendMode, Input
return
#if !GetKeyState("LCtrl", "P") && WinActive("Company Of Heroes 2")
w::up
a::left
s::down
d::right
XButton2::Numpad0
XButton1::^a
#if WinActive("Company Of Heroes 2")
*<^w:endInput {Blind}{LCtrl Up}w{LCtrl Down}
*<^a:endInput {Blind}{LCtrl Up}a{LCtrl Down}
*<^s:endInput {Blind}{LCtrl Up}s{LCtrl Down}
*<^d:endInput {Blind}{LCtrl Up}d{LCtrl Down}
[:uspend
#~Enter:uspend
Return
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WASD is so garbage. Learn to use hotkeys and the minimap properly if you actually want to improve your mechanics. Constantly watching the minimap is an essential habit for any RTS player, and it's even more important to keep your mouse free in CoH2 than it was in CoH1 because grenades are more plentiful and more difficult to dodge. Not to mention halt and attack-move commands can be used much more effectively when they're only a key press away.
There's really zero reason why a player who is serious about improving mechanically would choose to use WASD controls in an RTS; it is objectively less flexible and precise. People do it because it's how they learned and it's comfortable to them, not because it's a superior method of control.
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snip
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There's just no scenario where WASD scrolling would give you a noticeable advantage over traditional RTS control. A mechanically competent player is going to be minimizing minor camera adjustments already and would be far better off with four additional hotkeys than having those keys fulfill an extremely narrow and redundant function.
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Agreed. Moving the camera with WSAD is a total waste of both Classic and GridKey hand positioning.
It would mean your hand is in a position that would need to move abnormally to reach the very hotkeys that speed up your gameplay.
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