Login

russian armor

Comet abilities do not happen

15 Jul 2016, 17:17 PM
#1
avatar of mediev

Posts: 93

Hello,
I have noticed that Comet abilities, namely the M89 White Phosphorus Shell and Crew Self-Defense, seem to cancel themselves randomly. I used the ability (via hotkeys if that helps), it activated, voice message has been played (Throwing grenade!) and then nothing happened. Several times in a row. A bug like that can quite often cost you your precious Comets of course. I found similar topics in the bug section (here: https://www.coh2.org/topic/45502/comet-churchill-cromwell-smoke-shell-grenade-ability-bugs) and (here: https://www.coh2.org/topic/46978/comet-churchill-grenades-on-the-move-inconsistency). I would not put this in again, but the topics are so old and mostly without adequate replies, that I fear this bug might have been overlooked. If it has not been, please forgive me.
15 Jul 2016, 18:05 PM
#2
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I can confirm the same thing happens with the Cromwell's Smoke round ability as well.

Sadly I think nobody will look at it here, might as well try on the official forums but I doubt anybody from Relic checks there as well.
30 Jul 2016, 03:54 AM
#3
avatar of zerocoh

Posts: 930

nobody will fix this since it is an allied tank.

If this was a panther or tiger bug relic would have fixed in record time.
30 Jul 2016, 08:03 AM
#4
avatar of Stug life

Posts: 4474

jump backJump back to quoted post30 Jul 2016, 03:54 AMzerocoh
nobody will fix this since it is an allied tank.

If this was a panther or tiger bug relic would have fixed in record time.
you mean like the Scherman 80 mm machine gun fire that lasted 1 week and half or the old easy 8 bug of recrewing their tank over and over for infinite fire rate but yea I guess the panther was op hugged when ...... Oh wait
Now how about stop posting aaa 2.0 ?
30 Jul 2016, 08:06 AM
#5
avatar of CartoonVillain

Posts: 474

you mean like the Scherman 80 mm machine gun fire that lasted 1 week and half or the old easy 8 bug of recrewing their tank over and over for infinite fire rate but yea I guess the panther was op hugged when ...... Oh wait
Now how about stop posting aaa 2.0 ?


And the USF mortar that was OP for how many weeks?
30 Jul 2016, 08:06 AM
#6
avatar of Dangerous-Cloth

Posts: 2066

Make love not Warcraft!
30 Jul 2016, 08:11 AM
#7
avatar of Stug life

Posts: 4474



And the USF mortar that was OP for how many weeks?
if I said that the " nice guy" would say that it was not a tank
Btw was the panther and tiger ever bugged ?
30 Jul 2016, 13:08 PM
#8
avatar of Omega_Warrior

Posts: 2561

I believe you have to be stopped completely for the smoke to work properly. Same thing for the AEC immobilizing shot.
30 Jul 2016, 13:13 PM
#9
avatar of Stug life

Posts: 4474

They work on the move and have to get in range but the moment you give another order it will stop
30 Jul 2016, 19:21 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

if I said that the " nice guy" would say that it was not a tank
Btw was the panther and tiger ever bugged ?


If we can consider the TA triple tap (when it had TWP) trick, it might count. There has been some bugs with blitz but i don't think they were beneficial.

Anyway, if someone wants to have a slight hope of this been fixed, it should be posted on the official forums. #RipCuddletronic
30 Jul 2016, 21:20 PM
#11
avatar of Stug life

Posts: 4474



If we can consider the TA triple tap (when it had TWP) trick, it might count. There has been some bugs with blitz but i don't think they were beneficial.

Anyway, if someone wants to have a slight hope of this been fixed, it should be posted on the official forums. #RipCuddletronic
sorry bro was not there ,what's a triple tap ?
30 Jul 2016, 23:12 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

sorry bro was not there ,what's a triple tap ?


Hit with the main gun, use Twp which didn't share cooldown with the main gun, fire again with the main gun as the target was stunned.
31 Jul 2016, 00:04 AM
#13
avatar of zerocoh

Posts: 930

you mean like the Scherman 80 mm machine gun fire that lasted 1 week and half or the old easy 8 bug of recrewing their tank over and over for infinite fire rate but yea I guess the panther was op hugged when ...... Oh wait
Now how about stop posting aaa 2.0 ?


1st. It wasn't a bug on the tank, it was a commander ability.

2nd. the bug made the unit better, not worst.

you are really dense, aren't you?

Also, smoke bugs seems to be common, all mortars have a bug when smoking too.
31 Jul 2016, 07:43 AM
#14
avatar of Stug life

Posts: 4474

jump backJump back to quoted post31 Jul 2016, 00:04 AMzerocoh


1st. It wasn't a bug on the tank, it was a commander ability.

2nd. the bug made the unit better, not worst.

you are really dense, aren't you?

Also, smoke bugs seems to be common, all mortars have a bug when smoking too.

Ok tell me about a bug that was fixed 1 day after for the axis tank
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

947 users are online: 947 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM