Its super depressing that it took this long for anyone to mention the M42 in a post about UP Soviet units.
Because hardly anyone remembers it exists, that's how relevant it is
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Its super depressing that it took this long for anyone to mention the M42 in a post about UP Soviet units.
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@Grittle
Guard PTRS yes, con PTRS shoots blanks.
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Because hardly anyone remembers it exists, that's how relevant it is
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It drives me nuts how the same gun performs differently on different units. I makes it hard to make judgements on how it should perform to anyone that doesn't know the stats.
The PTRS should perform exactly the same with accuracy being the difference.
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M-42
KV-1
M3
conscript PTRS
These are the only 4 things you can argue are too weak.
Remaining ones, git gut son.
@Grittle
Guard PTRS yes, con PTRS shoots blanks.
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Permanently BannedPosts: 871
And what I mean by useless units/ability:
-82mm mortar = Not useless, not as good as USF or Ost mortar but its resonable.
-CONSCRIPTS = Lategame scaling is an issue, but they are a cheap t0 6 man unit who can build sandbags and have decent utility.
-Clown car = Its good for killing Kubel spam and its ok as an early recon unit. If you put a flamer inside and avoid any early snares then it can be really strong at killing support weapons / clearing buildings.
-Zis AT gun = Again another unit that is fine. Its not Pak40 / 6 pounder but its OK. Vet 1 ability could be better and I'd rather have TWP instead of barrage but its still useful.
-Guards button = I think this probably needs a slight cost decrease or something else to make it a bit more effective as its pretty easy to avoid / get out of but its a unique ability that no other faction has.
-Maxim = Is fine. Limited arc of fire but is pretty mobile, can be used offensively and has a decent pin time vs single squads.Go watch Von Ivan play.
-SU 152 = ISU is totally fine and is a wipe machine if you micro it well and use attack ground. Gets hard countered by JT / Ele which is an issue especially if you pick a commander early for guards, but thats life.
-Molotov = I feel it should be a bit quicker to throw it but otherwise it isn't that bad considering its cost. Bit annoying having to pay fuel to unlock it though.
-PTRS gun = Fine on guards, gives decent light AT and is enough generally to stop Penals getting walked all over. Have decent damage as well. I'd be against a PTRS buff vs infantry as it was stupid before how well it worked vs infantry. Can't comment them on Cons as I've never tried it.
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