T70 way too effective
Posts: 2066
I dare to say that the T70 is on the border of overpowered, if not overpowered.
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Posts: 2066
Disagree. T70 passed through a lot of changes and is on the right spot. If you get 2-3 to really harass your enemy, he did something wrong.
Alright men!
Posts: 1605 | Subs: 1
On a serious note:
if you struggle with T-70 on a regular basis, a replay in state office section for strategists to analyze would be more helpful for you, unless your goal is just to spend some time theorycrafting for fun without real scenario.
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But in all seriousness if one were to nerf its aoe to make it do less damage to infantry than a counter buff to its coxial MG would be in order otherwise leave it as it is
It dies in 2 hits to any AT Gun so it being high DPS is counteracted by that I guess
Posts: 1605 | Subs: 1
You need to get one to vet 3 and then Feel DA POWA
But in all seriousness if one were to nerf its aoe to make it do less damage to infantry than a counter buff to its coxial MG would be in order otherwise leave it as it is
It dies in 2 hits to any AT Gun so it being high DPS is counteracted by that I guess
3 hits if self repair is used.
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T-70 will perform good only if you mirco it constantly and do it very well, with all those pathfinding issues and other stuff. 1 mistake and it can be 2-shoted by AT/medium tank and you gonna lose 70 fuel, which is a lot. It also easy counters with mines, which both axis factions have.
That's how all light tanks in game works, actually. Nice firepower boost in medium game, with high risks of fast losing it without effective control.
In my understanding - T-70 is pretty bad unit, cos it costs a lot, but it can't be used effectively and without risks in late, so it doesn't worth investments. Better save that 70 fuel, build T4 and call something, that will not only be effective right now, but will be effective later.
Wait... there is no such units in T4... Ok, T-70 is fine then.
Posts: 1273
Allies unit performs good = time to nerf. Is that logic works in that case?
I think, I starting to see logic behind all this:
1. If unit of axis performs good/nice - everything OK.
2. If unit of allies performs good/nice - OP, unbalanced, nerfnerfnerf!
It would be great if you didn't just interfere in any thread that discusses Soviet units with this overly aggressive tone because you disagree with the observations.
I never have had any problems facing the T70 - actually, I haven't seen it much in 2on2 since the buff of the T34. Do you have any replays you could show us that denote the issue at hand? If the T70 had 400HP it might be a little bit OP, but 320 makes it rather prone to retreats after the first 160dmg were given.
Posts: 673
It would be great if you didn't just interfere in any thread that discusses Soviet units with this overly aggressive tone because you disagree with the observations.
That calls "irony" and "sarcasm", dude... Don't be so sirius and go get some sense of humor.
Posts: 1890 | Subs: 1
The only things that are remarkable about T-70 is its low manpower cost compared to other vehicles (200!?) and its pretty overall awesome moving accuracy.
If it needs anything its a slight change to either of those .I would say moving accuracy to make it less of an obnoxious circle strafe doom machine that can chase down retreating squads and wipe them more often than pretty much any other vehicle in game. But when you take into account its HP it's your prototypical glass cannon so it's, once again, more or less fine as is.
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Posts: 1273
That calls "irony" and "sarcasm", dude... Don't be so sirius and go get some sense of humor.
Glad you put the quotes around the terms irony and sarcasm, as if yourself you agree that it is far away from not being funny to slam the OP about allies nerfs. :/
On Topic: Keep the T70 the way it is. Perhaps slightly increase the MP cost, but that's all that I would somehow accept as a nerf.
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