KT, Why?
Posts: 773
Why not let them rebuild it at a reduced costs / MP only cost (not inc truck as to punish forward placement) and require all buildings up for KT. Is there a reason I'm missing as to why this is still here?
EDIT: And while I'm at it, why dont all call in's require that tech structure to be up? max teir for OST Anvil for Brits etc. Wouldn't this make for less BS tactics? Stall for tiger, stall for crock etc etc.
Posts: 149 | Subs: 1
Posts: 794
Posts: 673
Making FHQs cheaper for rebuild is strange idea... It makes using of FHQs less risky - less easier. Easier should be getting KT, not using FHQs. So - let it be as it is, cos it performs fine and I see no reasons to whine for both Axis and Allies.
Posts: 823 | Subs: 3
Try it play as OKW first
+10
If you don't play it don't whine about it
Posts: 88 | Subs: 1
Posts: 1276
Does it soak up loads of AT? yes
But requiring it to have all trucks (in the current way the game is set up) would make it never fielded.
Before this patch, when the volks blob was the be all end all unit, I would have to agree with you. This time around I think we have reached a fair ground when it comes to OKW and changing this would make it impossible to ever think of building it.
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Posts: 4314 | Subs: 7
Why does this tank still not require all buildings to be present rather than just 'built'? It's utterly retarded. As soon as you kill their Panzer HQ you can almost guarantee a KT because they certainly aren't going to build it again.
Why not let them rebuild it at a reduced costs / MP only cost (not inc truck as to punish forward placement) and require all buildings up for KT. Is there a reason I'm missing as to why this is still here?
EDIT: And while I'm at it, why dont all call in's require that tech structure to be up? max teir for OST Anvil for Brits etc. Wouldn't this make for less BS tactics? Stall for tiger, stall for crock etc etc.
Posts: 1217
Thus you haven´t done much damage to the OKW player when destroying the HQ.
Posts: 911
Thus you haven´t done much damage to the OKW player when destroying the HQ.
Except removing options like the panther or jp4. The KT isn't the best choice in all situations. Plus it removes the defense that the truck provides.
Posts: 1217
Panther and JP IV are widely considered garbage. The only disadvantage could be the lack of Obers or a small timegape where the Panzer IV does not appear.
Except removing options like the panther or jp4. The KT isn't the best choice in all situations. Plus it removes the defense that the truck provides.
Posts: 773
Let me show you to my OP where I state, or am I missing something. AKA, tell me.
Posts: 1216
If you manage to save 230 fuel for KT and also manage to hold off the enemy without adequate armour, then you deserve a KT. It's not exactly a fast or scouting unit.
People already prefer to just leave the trucks in HQ sectors which was not the original intended design. Absolutely no one will every risk bringing their trucks out to the field if losing one means you cannot even deploy KT, ever.
As for other call-ins requiring tech, you're trading the ability to field stock units now for the mere chance to call in Tiger much later. If your opponent manages to bring out Pershing despite having invested ZERO fuel into anything, then you're hardly a good player. Relic would also have to go back to the drawing board and reconsider what doctrinal units fit what tier. Should Opel trucks and Mortar Halftrack be T2? The CP unlock alone restricts when doctrinal units can be used.
Posts: 109
Posts: 621
Posts: 2885
OP has a point though. The moment you destroy the Schwerer HQ you can count on the opponent to field a KT rather than rebuild it for 120 fuel and field a Panzer IV for 150 fuel = 270 fuel... that´s pretty much the cost of the KT.
Thus you haven´t done much damage to the OKW player when destroying the HQ.
But if okw player has no other option but build KT its the ideal situation for allied player: he knows exactly what is coming and to some extent, when is it going to come. Such knowledge shouldn't be left unappreciated. You can not only prepare with mines and AT but also use the absence of enemy vehicles and smaller presence of infantry (its 720mp, quite a lot) to cap some sectors.
Posts: 2066
Posts: 851 | Subs: 1
Try it play as OKW first
+1
At the moment, the typical OKW player is lucky if he manages to field a puma, let alone a KT.
I dont normally agree with you, but I will on this one
Posts: 28
Why does this tank still not require all buildings to be present rather than just 'built'? It's utterly retarded. As soon as you kill their Panzer HQ you can almost guarantee a KT because they certainly aren't going to build it again.
Why not let them rebuild it at a reduced costs / MP only cost (not inc truck as to punish forward placement) and require all buildings up for KT. Is there a reason I'm missing as to why this is still here?
EDIT: And while I'm at it, why dont all call in's require that tech structure to be up? max teir for OST Anvil for Brits etc. Wouldn't this make for less BS tactics? Stall for tiger, stall for crock etc etc.
seeing as how crappy su-85, shermans, jacksons, fireflies.etc can penetrate it in this game and it has lower HP than the churchills (LOL) its ok i usually dont play allies but when i ran into a KT my 3 su-76s (with gun that could barely pen more than 80mm armor IRL) and sturmovik call in killed it instantly so
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