Bugs after June 21 patch
Posts: 769 | Subs: 1
Schu mines inflict very little suppression. You have to hit more than one in rapid succession to actually become suppressed.
TM-35 mines will often suppress a squad with a single hit, but then sometimes won't for no apparent reason.
USF M5 mines don't appear to inflict any suppression.
Soviet sniper squads also appear to only ever lose one model, while other snipers can still die outright to a mine.
Posts: 4301 | Subs: 2
not range (which is a bug) but fire rate! and accuracy need fixing ASAP.
Posts: 393
i know this is not technically a bug but WHAT WERE THEY THINKING WITH USF MORTAR!!!!!
not range (which is a bug) but fire rate! and accuracy need fixing ASAP.
Its bugged it has vet 3 stats at vet 0 and stacks upon getting vet.
Posts: 1
Posts: 2636 | Subs: 17
Something I just witnessed during my last game, not sure if it's related to this patch though. I was playing a game on red ball express as Soviets and had an mg garrisoned in the building on the forest side. I hadn't built a Special Rifle Command, but I could click on the base icon in the bottom right-hand corner nonetheless. It would say "Special Rifle Command" but show me the house with the mg garrisoned inside.
Actually, this bug happens very often to me as well (for other factions, too) -- since a long time ago. It's only on that map and only on that particular house.
Posts: 4301 | Subs: 2
Its bugged it has vet 3 stats at vet 0 and stacks upon getting vet.
but no mortar gets veterancy fire rate buff. so i am assuming this 1.6 sec faster fire rate than OST mortar is either another mis-entry or intended... it is so OP. there was a reason why ost mortar was nerfed relic...
Posts: 393
but no mortar gets veterancy fire rate buff. so i am assuming this 1.6 sec faster fire rate than OST mortar is either another mis-entry or intended... it is so OP. there was a reason why ost mortar was nerfed relic...
I agree the USF mortar is borderline OP but I think its Relic intented...
Posts: 23
That mortar won me the game as it took out the ostheer's weapon crews in no time at all.
Posts: 951
Kubelwagen still has engine damage after being repaired to full health by MechHQ Pios.
Posts: 1024 | Subs: 1
Posts: 2066
Posts: 2075 | Subs: 2
Ever heard of regression? Unit testing? Please... There is no excuse for years and years of this shit...
Posts: 742 | Subs: 1
I honestly don't know how they even managed to create a PC game in the first place...
Ever heard of regression? Unit testing? Please... There is no excuse for years and years of this shit...
I already imagine Travis recap of lelic ;D
Red, Red everywhere
Posts: 17914 | Subs: 8
Captain's upgrade for one zooka has same hotkey as move attack command ("A")
It also has same text as the old singular zooka upgrade and mentions weapon racks.
Not much of a bug as it is lazy loca copy paste.
Posts: 4314 | Subs: 7
LELIC
Posts: 3032 | Subs: 3
I don´t know if you encountered this bug or no, but I get disconected almost every match and it cannot be problem because my net is 100% fine and I have like 40 ping ALWAYS when I play league for example.
LELIC
No, must be your connection I think
Posts: 1890 | Subs: 1
So right now if you bank 180 Muni you can get a super-Strum squad that has Shrek, Flamer, and Sweeper
Posts: 5441 | Subs: 36
Regarding the Strumpioneer upgrades - you can only get all 3 (Flamer if Feurstorm) if you queue them all up at the same time. Once any of them complete it locks your out of the other 2 possible upgrades
So right now if you bank 180 Muni you can get a super-Strum squad that has Shrek, Flamer, and Sweeper
and then usa mortar hits you 2 time and your super sturm is death
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